I _dovelemon
Date: 2014/8/31
Source: csdn blog
Article: GPU hardware architecture
Introduction
In 3D graphics, the emergence of programmable rendering pipelines is undoubtedly a pioneering work. In the following article, we will briefly introduce the hardware architecture of vertex shader and pixel shader, the most important of today's programmable rendering pipelines, and how to write shader using assembly languages.
Vertex shader
On the hardware,
Preface
This article describes how to implement parallel computing from the perspective of GPU programming technology.
Three important issues to be considered in parallel computing
1. synchronization problems
In the course on operating system principles, we have learned about deadlocks between processes and critical resource issues caused by resource sharing.
2. Concurrency
Some problems are "Easy parallelism", such as matrix multiplication. In this t
There are two ways to handle drawing and animation:CPU (central processing unit) and GPU (graphics processor). In modern iOS devices, there are programmable chips that can run different software, but for historical reasons, we can say that the CPU does all the work at the software level, while the GPU is at the hardware level. in general, we can do anything with software (using the CPU), but for image p
Single version of the two-tone ordering can be referred to http://blog.csdn.net/sunmenggmail/article/details/42869235
Or is this picture
The idea of two-tone sorting based on Cuda is:
Provides a thread for each element, or 1024 threads if it is greater than 1024 elements, because the __syncthreads can only be synchronized as a thread within the block, and a block has a maximum of 1024 threads, If the number of elements is greater than 1024, each thread may be responsible for more than one elem
It might be a bit earlier. GPU computing developers will do a common GPU computing OpenGL, with the rise of GPU computing technology, more and more technologies, such as OpenCL, CUDA, OPENACC, etc., are specifically used to do parallel computing standard or interface.
OpenGL is used to do general-purpose GPU computing,
In the face of large-scale computing-intensive algorithms, the performance of the MapReduce paradigm is not always ideal. To solve the bottleneck, a small entrepreneurial team built a product named ParallelX, which will leverage the GPU's computing capabilities to significantly improve Hadoop tasks.
Tony Diepenbrock, co-founder of ParallelX, said that this is a "GPU compiler that converts code written in Java into OpenCL and runs on the Amazon aws
I accidentally pressed SHIFT + ESC, opened chrome memory management, and saw GPU process, occupying nearly MB of memory!
Then let it go:1. After the GPU process is completed, the 3D Interaction animation of the English official version disappears and returns to the 2D effect.2. Close the browser and re-open the regular website. If the GPU process is not started
(controlled by the constant MAX_ITER ); 3. The selected compound plane area (the rmin, rmax, imin, and imax parameters are controlled ). The complexity of the algorithm cannot be determined because the iterations of each point in the compound plane are different. It is an O (N) algorithm with a large coefficient. In this test, the fixed range of the selected complex plane is the range of the real number axis [-1.101,-1.099] and the virtual number axis [2.229i, 2.231i. Its graph is the group of
First you need to explain what the two abbreviations for CPU (the processing unit) and the GPU (Graphics processing Unit) represent respectively. CPU is the central processing unit, the GPU is the graphics processor. Second, to explain the difference between the two, first understand the similarities: both have a bus and the outside world, have their own caching system, as well as digital and logical unit o
Although little is known, the spring snow lowbrow of "GPU programming and CG programming" really took me into the shader door, where I first clearly understood the meaning of "semantics", and thank you very much.Introductory shader, I think you can read 3 books: "GPU Programming and CG programming Spring snow lowbrow" = "CG Tutorial" = "Real-time Rendering 3rd" (in Reading, recently busy, laid aside), lay a
Abstract: Can the Ewa Rendering Method of dot rendering have the graphic effects produced by real-time GPU oversampling of our workers? Certainly not.Abstract: Is the Ewa splatting will be better than my GPU multipass supersampling method? Of course not!Zusammemfasloud: ist die Ewa splatting so besser als meine GPU multipass supersampling methode? Naturlich nicht
Getting started with http://www.cnblogs.com/Fancyboy2004/archive/2009/04/28/1445637.html cuda-GPU hardware architecture
Here we will briefly introduce that NVIDIA currently supports Cuda GPU, Which is executing CudaProgram(Basically, its shader unit) architecture. The data here is a combination of the information posted by nvidia and the data provided by NVIDIA in various seminars and school courses. There
Reprinted from: http://www.cnbeta.com/articles/145526.htm
This is an interesting little tool that allows you to use GPU to brute force password cracking, from the description in the news, radeon5770 operations per second for HD 3.3 billionRadeon HD 5770 can crack a five-digit password "fjr8n" in one second "......
If you have four HD 5970 images, the cracking speed will reach 33.1 billion times per second, and the CPU we generally use is only about 9
With the enhancement of GPU's programmable performance and the continuous development of gpgpu technology, it is hoped that the stream processor model-based GPU can be like a CPU, while supporting the process branch, it also allows flexible read/write operations on the memory. Ian Buck [1] has pointed out that the lack of flexible memory operations is the key to restricting the GPU to complete complex compu
Today, the GPU is used to speed up computing, that feeling is soaring, close to graduation season, we are doing experiments, the server is already overwhelmed, our house server A pile of people to use, card to the explosion, training a model of a rough calculation of the iteration 100 times will take 3, 4 days of time, not worth the candle, Just next door there is an idle GPU depth learning server, decided
After the Cuda is installed, you can use Devicequery to look at the related properties of the GPU, so that you have a certain understanding of the GPU, which will help cuda programming in the future.
#include "cuda_runtime.h" #include "device_launch_parameters.h" #include
The number of Nvidia GPU in the system is first obtained by Cudagetdevicecount , and th
http://blog.itpub.net/23057064/viewspace-629236/
Nvidia graphics cards on the market are based on the Tesla architecture, divided into G80, G92, GT200 three series. The Tesla architecture is a processor array with the number of extendable places. Each GT200 GPU consists of 240 stream processors (streaming processor,sp), and each of the 8 stream processors is comprised of one stream multiprocessor (streaming multiprocessor,sm), thus a total of 30 strea
Comprehensive Guide: Install the Caffe2 translator with GPU support from source on Ubuntu 16.04:Originally from: https://tech.amikelive.com/node-706/ Comprehensive-guide-installing-caffe2-with-gpu-support-by-building-from-source-on-ubuntu-16-04/?tdsourcetag=s_ Pctim_aiomsg, have to say that the author's knowledge is rich, the research is more thorough, the environment configuration explained more detailed.
When using TensorFlow to run deep learning, there is often a lack of memory, so we want to be able to view the GPU usage at any time. If you are the NVIDIA GPU, you can do this at the command line with just one line of command.1. Show current GPU usageNvidia comes with a NVIDIA-SMI command-line tool that displays video memory usage:Nvidia-smiOutput:2. Periodic ou
What is APU
The full name of APU is "Accelerated processing Units". The Chinese name is "Acceleration processor". The innovation of APU is to break the boundaries between CPU and GPU, and ultimately unify CPU and GPU from technology, production and application, in terms of structure, "obtain what is needed", "pay-as-you-go" on applications, and "merge into one" on products. But the performance of the two-in
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