]
3 30 3 92 8 55 7 0
sample Output 1[copy]
34
LimitEach test point 1sTipsLimit30% of the data meet: 1100% of the data meet: 1SourceThe third problem of NOIp2008 raising groupMulti-process DP ratio "three blocks of squares" still less than one dimension1#include 2 using namespacestd;3 inta[ -][ -];4 intn,m;5 intf[ $][ -][ -];//F[STEP][X1][X2] indicates that the first step two times the horizontal axis goes to
POJ3641 pseudoprime NumbersP is the condition of pseudoprime numbers: P is composite, (p^a)%p=a; So first, the prime judgment, then the fast power.This is a simplified version of the Great white P122 Carmichael number. /** created:2016 March 30 22:32 15 Second Wednesday * author:akrusher**/#include#include#include#include#include#include#include#includestring>#include#include#include#includeSet>#include#include#include#include#include#include#include#includeusing namespacestd;#defineRep (i,a,n)
, minus, and equal signs must be separated from the adjacent characters by a single space on each side. No other spaces is to appear in the equations. Print a single blank line after each equation pair.Sample Input7.0-5.0-1.0 1.0 0.0-6.01.0 7.0 8.0 6.0 7.0-2.0Sample Output(x-3.000) ^2 + (y + 2.000) ^2 = 5.000^2x^2 + y^2-6.000x + 4.000y-12.000 = 0 (x-3.921) ^2 + (y-2.447) ^2 = 5.409^2x^2 + y^2-7.842x-4.895y-7.895 = 0#include #include struct Node{Double x, y;} Center;void Center (double
POJ2100 Graveyard DesignTopic: Given a number n, the sum of the squares of a continuous positive integer equals n, and output these schemes, pay attention to the output format;The cyclic judging condition can be properly cut, improve the efficiency, (1^2+2^2+). n^2) =n* (n+1) * (2n+1)/6;It is important to pay attention to the judgment of the cyclic termination condition when the ruler is taken. #include #include#include#include#include#include#include#includestring>#include#include#include#in
Transferred from: http://www.cnblogs.com/soroman/archive/2008/03/21/1115571.htmlThinking: Matrices and transformations, and the use of matrices in DirectX and OpenGL1. Matrix and Linear transformations: one by one correspondenceA matrix is a tool used to represent a linear transformation, which corresponds to a linear transformation of one by one.Consider a linear transformation:a11*x1 + a12*x2 + ... +a1n*xn = X1
the angle is 90 degree, which means a right angle is formed and the direction is completely different. If the angle is 180 degree, meaning the opposite direction. Therefore, we can determine the similarity of vectors by the angle. The smaller the angle, the more similar .
Another junior high school knowledge: cosine theorem(It should be junior high school)
Assume thatAVector is[X1, Y1].BVector is[X2, y2]
Then we can change t
Topic 20: Writing function Jsvalue, its function is: to find the Fibonacci sequence is greater than the minimum number of T, the result is returned by the function. Where the Fibonacci sequence F (n) is defined as:F (0) =0,f (1) =1F (n) =f (n-1) +f (n-2)The last Call to function Writedat () reads 10 data T, respectively, and outputs the result to a file out.dat.For example: When t=1000, the function value is: 1597.Note: Some of the source programs are given.Do not alter the contents of main func
[Cpp]/*WAMain ideas:First, create a level chart for DFS.Then, determine whether the path is unique and whether the walls are repeated.*/# Include // # Define TESTUsing namespace std;Const int nmax= 105;Const int mMax = 10100;Int dis_s [nMax] [nMax], dis_e [nMax] [nMax];Char s [mMax];Struct Node{Int x1, y1;Int x2, y2;Node (){}Node (int x1, int y1, int x2, int y2): x1
There are many online draw algorithms, but it is not easy to achieve high speed and simplicity. Slope-phase multiplication is one of the simplest methods, but it takes a lot of time to calculate each point for multiplication and division operations. The following describes Bresenham's efficient line-drawing algorithm, you only need to add or subtract the coordinates of each vertex.The simplified algorithm is described in the pseudo Pascal language as follows:Procedure DrawLine (
Point and Rectangle collision/** * * @param x1 Point * @param y1 point * @param x2 rectangle View x * @param y2 rectangle View y * @param w Rectangle View Width * @param h Rectangle v Iew High * @return */public static boolean iscollsion (int x1, int y1, int x2, int y2, int w, int h) {if (X1 >= x2 am P X1 Rectangula
pi+1 6 on the visible side of the window edge
. Else computes the intersection point and outputs intersection
7). else if pi+1 on the visible side of the window, then compute the intersection point and output the intersection point, outputting pi+1 end
8). End of Algorithm
Four Key code:
1. Encode the region:
int Ccg_wuping2dtransview::p code (int *x, int *y)
{
int code = 0;
ccg_wuping2dtransdoc* PDoc = GetDocument ();
if (*x 2.cohen-sutherland Line cropping:
int ccg
is no displacement before and after the transformation), and the coefficient i is adjusted to 1, so there is
where p is the scale factor
Write an equation
PX ' = Ax + by (1)
Py ' = Dx + Ey (2)
p = Gx + Hy + 1 (3)
In the Formula 3 elimination 1 and the formula 2 p, you get 2 equations
Ax + by-gxx '-hyx ' = X ' (4)
Dx + ey-gxy '-Hyy ' = Y ' (5)
We assume that the coordinates of the unit square area consisting of point (0,0) (1,0) (0,1) (four) points are mapped to the target plane, respectively
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