x360 kinect

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Engineering issues--ubuntu16.04 Installing the Kinect v1 driver

ubuntu16.04 Installing the Kinect v1 driverThe package to be downloaded in this article can be found in the network disk.NET ticket: Https://pan.baidu.com/s/1gd9XdIVI. Installation Libfreenect1. Install the necessary tools1 sudo install g++ python libusb-1.0-0-dev freeglut3-dev openjdk-8-jdk Doxygen Graphviz Mono-complete2. Installing Libfreenect1 git clone https://github.com/openkinect/libfreenect.git2CD Libfreenect 3mkdir build4CD build5 cmake-L.

C # hands-on practice: Development of Kinect V2 (2): Working Principle of the data source and red foreign Demo,

C # hands-on practice: Development of Kinect V2 (2): Working Principle of the data source and red foreign Demo, Kinect Architecture Kinect data mode 1. Sensor KinectSensor class private KinectSensor kinectSensor = null;this.kinectSensor = KinectSensor.GetDefault();this.kinectSensor.Open();this.kinectSensor.Close(); 2. Source Various sensors on the source and

Orb-slam2 with Kinect V1

Because the only Kinect V1 on hand is not V2, and the online implementation of ORB-SLAM2 is based on Kinect2, the most famous Gaobo to implement Http://www.cnblogs.com/gaoxiang12/p/5161223.html. By referring to some of the data, the Kinect1 realized the ORB-SLAM2, here summarizes the concrete steps.1. My system:Ubuntu14.04, ROS Indigo,lenovo Z485, Kinect V1.2. Dependency installation , refer to Orb-slam2 's

Preliminary understanding and contact of Kinect

After three weeks of contact, color images, deep images, and bone tracking are achieved, Simple Gesture Recognition (left and right sides, front and back, front and back, Cross Hands, hand over head), began to use their own algorithms, and later based on Microsoft's example to rewrite, the results are still unsatisfactory And implemented the control of the mouse function, the PC version of the fruit stealth game ~~ (The above are all implemented in WPF in win7, and we have also tried to install

Kinect Human-Computer Interaction development Practice

Kinect for Windows SDKBone Tracking--bone tracking for one or two people moving within the Kinect field of vision, traceable to 20 nodes in the bodyDepth camera-gain visibility into the environment with depth sensors three-dimensional position information (depth image-each pixel is the distance from the Kinect sensor)-encodes space using infrared emitted by the

About the Kinect and Unity3d joint development application

The combination of the two cases is relatively small, but can still be done with the intermediate plug-in. Search for Kinect in the Unity's resource store, then the results of the search will have a free gesture package, download it, there will be a detailed documentation, there are several cases, bone tracking, gesture recognition. Take a look at the example. If you want to do speech recognition, you also have to pay to download the extra with MS-SDK

Getting started with the Kinect for Windows SDK Development (iii) basic knowledge

1. Performance improvement In the code above, for each color image frame, a new bitmap object is created. Because the Kinect video camera has a default acquisition frequency of 30 per second, the application creates 30 bitmap objects per second, generating 30 of bitmap memory creation, object initialization, and pixel data filling operations. These objects will soon become garbage waiting for the garbage collector to recycle. It may not be obvious to

Real-time imitation of humanoid robots (based on Kinect)

In the lab want to write a blog and nothing special want to do, the 15 years of undergraduate graduation design things slightly. May the robot eminence soon. The formula first puts the effect on: Do this when the MFC also know nothing, then thanks to the oil to help frame, multi-threaded display, MFC display pictures, Nao SDK behind a variety of small problems. Real-time imitation of the upper body and some simple leg movements: Cross-step imitation: At that time was stil

Release of Kinect for Windows SDK

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/17/kinect-for-windows-sdk%e5%8f%91%e5%b8%83/ Microsoft Research Institute announced the Kinect for Windows SDK some time ago. With everyone's expectation, the Kinect for Windows SDK Beta has finally been released!System required hardware

Use Kinect to detect any plane

Function Description: Uses Kinect to split any plane. Method of use: based on the principle of determining a plane at three points, click three points on the plane, and use the three coordinates to obtain the expression AX + by + cz + W = 0. Code: Download it here. When using vs2008 + opencv2.0, other opencv versions are acceptable. You only need to change the Project Properties of vs2008. Download the Kinect

Create a Kinect 3D point Cloud with Openni

This is also a continuation of the previous article, "through the Opneni combined Kinect depth and color image information." The depth of the Kinect can be read through Openni, after the color information, you can actually try to use this information to reconstruct the 3D environment to show that, in fact, the depth information that was read in the previous example is raw, and the coordinates are also the c

New version of Kinect for windows SDK1.6.0 released

New version of Kinect forwindows SDK1.6.0 released Today () Microsoft released a new Kinect SDK, which is now available for windows through official channels. Official introduction to SDK1.6.0 website Http://msdn.microsoft.com/en-us/library/jj663803#SDK_1pt6_M2 Http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx Blog master introduction: Http://www.cnblogs.com/yangecnu/archive/2012/10/09/New-

The past and present of the Kinect SDK and openni

Past: Before the Kinect SDK 1.6 and before openni2.0 After a trial of Microsoft's Kinect SDK and openni's Kinect, I made some comparisons between them. Note: Microsoft's SDK version is the initial beta version, which is different from the latest released version. Advantages of the Kinect SDK: Audio supported Suppor

Kinect development tutorial 8: openn2display depth, color, and fusion Images

In Article 2: openni's Deep Image and color image display, Xiao Jin introduced openni's method of reading depth and color image data, and used opencv for display. There has been a big change between openni and openni on the interface. For more information, see openni migration guide. From the perspective of obtaining depth and color sensor data, Xiao Jin thinks that calling is more intuitive, but for Kinect, one disadvantage is that the depth and colo

Study Notes for Kinect (2)-build the SDK platform ~ ,

I. Resource download Because we use the Kinect V1.0, we only need to use the SDK version 1.8, and then the resource package is available in the sharing of the QQ group, so you can download it directly. Ii. Software Installation Install the second one before installing the first one, and then click OK. Although the default path is in drive C, it is impossible for people with obsessive-compulsive disorder !, Then the source code is closed, which is

Somatosensory technology: Comparison between Kinect and camcube3.0

Original article: http://user.qzone.qq.com/153441816/blog/1312347331 Many technical friends around us are using the Kinect product for related applications. Even husband is one of them.In addition to the universal technical value brought by this product, I consulted foreign manufacturers about the comparison between the Kinect product and the deep camera camcube3.0 as follows: In details, it can be u

Kinect for Windows SDK v2.0 Development Note (13) HD Face Frame (4) Facial Model Builder

 (reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 public preview1409As before, because the SDK is not completed, no hyperlinks are attached to the function/method/interface.Let's make facial capture more stable/accurate this time!Since August with the example of HD face frame, I feel that ifacemodel::getfaceshapedeformations it does not work, has been returning 0.0f of data.The simple communication with other develope

Kinect depth Image filtering

Recent work on machine vision, using Kinect as a sensor for depth data, color, gesture recognition, and more. Thank you very much for the two blog posts on Cnblog: (1) http://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html to catch the cold river alone I've learned a lot about the use of C # on the WPF platform and the knowledge of using the Microsoft Kinect SDK to develop your own

C # Kinect v2 Learning Notes (v) overlay of skeletal images and color images

This time for you to bring the skeleton and color image overlay, in fact, is very simple, is to get the bone points to color image, the way to use the previous basis, or the old steps and tunes. In practical use, the most is the use of the Kinect v2 skeleton data for actual interaction, very interesting stuff. First take the skeleton type, used to draw the skeleton image; The connection order of skeleton images is the main trunk-> left-> right-> left

Kinect development-Gesture Recognition (I)

Just as clicks is the core of the GUI platform and taps is the core of the touch platform, gestures is the core of the Kinect application. The definition of a gesture is centered on the ability of a gesture to communicate. The meaning of a gesture lies in the description rather than execution. In the field of human-computer interaction, gestures are usually used to send simple instructions instead of communicating certain facts, describing prob

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