xbox one fps

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Real-time FPS display tool for Android

FPS is one of the main indicators of graphic performance. Some Android applications have the function of displaying FPS, such as Bsplayer, Skype, and Antutu. However, most applications do not provide the function of displaying FPS. In addition, applications often provide the update rate of applications, which is not equal to the update rate seen by end users, bec

[Unity3d] View and set the number of game frames fps

FPS is an important indicator of game performance, Unity is a cross-platform engine tool, so there is no uniform qualification of his frame rate.In the PC platform, generally the higher the better, the higher the FPS, the more smooth the game.In the mobile phone platform, the general flow index of 60 frames, can run to 60 frames, is very smooth experience, and then a high difference is very small, and the n

win8/win8.1 How to install using the Xbox One handle

Win8.1 can't use the Xbox One game handle correctly? Many Xbox players found that the Xbox One special game handle connected to the WIN8, Win8.1 computer equipment, although the system will recognize the game handle, but not normal work, not to mention the control of PC version of the game, modern version of the game application. Today, the

Microsoft wants to implant IE into the Xbox 360 to support Kinect gesture control

Microsoft recently tested the stable version of IE9 browser on the Xbox360 game host, according to TheVerge, a tech blog reported on July 9, Beijing time. The Xbox360 is now configured with the Bing voice search function, but the media search results are limited. Microsoft added the new version of Internet Explorer to Xbox to extend the search function to the entire browser. According to sources, the Internet Explorer 9 will allow

How to fix the WIN10 system "Xbox" Login error 0x800488ab problem

The error prompt window asks you to go to the xbox.com and wants us to use the login to the Microsoft account, but the login does not have what P uses, below we see the solution. We clicked the button in the following window in the Xbox interface and logged in with another Microsoft account as shown below Then it is prompted to log in with the Microsoft account. Do not click on your own Microsoft account Your

Brief Introduction to the FPS Calculation Method

FPSIt is the abbreviation of Frame per second, that is, the number of frames per second. This term is widely used in computer graphics, video collection, and games. Here we will mainly introduce the Frame Rate in video games. The frame rate of the First person shooter game is only about 6 FPS, but it is still very successful. However, with the enhancement of the performance of hardware devices, especially video cards, the current frame rate of the gam

App fluency test-use FPS Meter

The 1.FFPS meter is a very useful small software that can display the Android interface in real-time with a number of frames per second, very intuitive. In addition, the FPS meter can display maximum frames, minimum frames, and average frames, to evaluate the value of Android fluency. Because of the system functionality involved, FPS meter requires root. If you intend to try it, please use it before the roo

XNa advanced programming: Xbox 360 and Windows 3-1

logic into a special class. In addition, you will also learn more about the content pipelines used in the previous chapters to support Xbox 360 . You can directly load Texture and shader instead of using a content pipeline, you can only Windows This is done on the platform. If you want to create a cross-platform game, make sure that the Windows and Xbox 360 all things on can be

Opencv learning notes () -- display the current FPS

Recently, a real-time display is required, so I want to display FPS on the screen. FPS is the abbreviation of frame per second. FPS is used to measure the quantity of information used to save and Display Dynamic videos. In general, it refers to the number of pictures of an animation or video. This requires meSystem FunctionsMentioned in the first lectureGettick

Android measures the number of frames per second (fps) by frames each Second _android

The example in this article describes how Android measures the number of frames per second (fps) by frames the Second. Share to everyone for your reference. Specifically as follows: Mainthread.java: Package Net.obviam.droidz; Import Java.text.DecimalFormat; Import Android.graphics.Canvas; Import Android.util.Log; Import Android.view.SurfaceHolder; /** * @author Impaler * * The Main thread which contains the game loop. The thread must have acces

Comparison of how to implement FPS games in Android Development

How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is. English name: FPS (First Personal Shooting) The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no

Xbox one how and Win10 device surface Book/pro 4 connection

  Step 1: Open the game streaming function in Xbox One Open settings in the Xbox, select Preferences, tick "allow game streaming to other devices", and then choose one of the first two options in the SmartGlass connection settings.   Step 2: Open the Xbox application in surface After you open the Xbox app, log in

Abstract what is the difference between class and interface (reproduced from: Xbox)

对于问题领域的理解没有问题,比如:我们通过对于问题领域的分析发现AlarmDoor在概念本质上和Door是一致的,那么我们在实现时就没有能够正确的揭示我们的设计意图,因为在这两个概念的定义上(均使用interface方式定义)反映不出上述含义。 如果我们对于问题领域的理解是:AlarmDoor在概念本质上是Door,同时它有具有报警的功能。我们该如何来设计、实现来明确的反映出我们的意思呢?前面已经说过,abstract class在Java语言中表示一种继承关系,而继承关系在本质上是 "is a "关系。所以对于Door这个概念,我们应该使用abstarctclass方式来定义。另外,AlarmDoor又具有报警功能,说明它又能够完成报警概念中定义的行为,所以报警概念可以通过interface方式定义。如下所示: abstract class Door { abstract void open(); abstract void close(); } interface Alarm { void alarm(); } c

TableView get the network picture and set it to rounded corners (optimized, FPS)

, self.scale);// 得到上下文 CGContextRef context = UIGraphicsGetCurrentContext();// 得到上下文大小 CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);// 等比例例 CGContextScaleCTM(context, 1, -1);// 移动画布位置 CGContextTranslateCTM(context, 0, -rect.size.height);// 开始利用贝塞尔曲线话圆角图片 UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(rect, borderWidth, borderWidth) byRoundingCorners:corners cornerRadii:CGSizeMake(radius, borderWidth)]; [path closePath]; CGContextSaveGSt

Proxydll monitors d3d programs (FPS)

Recently, a test team of colleagues said they wanted to write an automated game testing tool. There was a need: How to Get rendering-related information such as FPs of another d3d program in one program? This problem is quite common. For example, the video software fraps has this basic function, while the performance testing tool GPA is more thorough. There is no idea at first glance. It is too complicated to implement it through the driver layer, not

Source code of the game component (gamecomponent) used to calculate FPS in xNa games !!

/// To use this function, you only need to use it after the spritebatch of loadcontent is initialized. Component.Add(new FrameRateCounter(this, spriteBatch)); You can. In addition, you need to modify the spritefont file you used to display FPS, And the coordinates to display FPS.

FPS Computing new

using UnityEngine;using System.Collections;public class CarGUI : MonoBehaviour{ private const float FPS_UPDATE_INTERVAL = 0.5f; private float fpsAccum = 0; private int fpsFrames = 0; private float fpsTimeLeft = FPS_UPDATE_INTERVAL; private float fps = 0; void Update() { fpsTimeLeft -= Time.deltaTime; fpsAccum += Time.timeScale / Time.deltaTime; fpsFrames++; if (fpsTimeLeft

Hook Dx and draw FPS

It's not something new, it's just a bit of fun. First, hook DX device, and then hook internal functions. Here, it is just the end mark function endscene of hook d3drender. Internally record FPS, and then create a d3dxfont object to show that FPS is drawn at the specified position on the screen. Hook to d3d or the old method. Set the hook and set yourselfCodeInject to the remote process address space and h

[Unity3d] mobile 3D Game Development: Using unityremote to develop a simple FPS case

Recommended for learning unity scripts: index on the unity3d Official Website The source of this case is the project source code in the digital tutors video tutorial. Download the project at: FPs of Unity source code We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the driver of the android machine must be installed. Unityremote: unityremote download Let's talk a

Fps restrictions in c ++ lite versions

Used to limit fps # Pragma once # include Test: # Include

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