It's not something new, it's just a bit of fun.
First, hook DX device, and then hook internal functions. Here, it is just the end mark function endscene of hook d3drender. Internally record FPS, and then create a d3dxfont object to show that FPS is drawn at the specified position on the screen.
Hook to d3d or the old method. Set the hook and set yourselfCodeInject to the remote process address space and h
Recommended for learning unity scripts: index on the unity3d Official Website
The source of this case is the project source code in the digital tutors video tutorial.
Download the project at: FPs of Unity source code
We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the driver of the android machine must be installed.
Unityremote: unityremote download
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Description in 60/1 seconds to complete the calculation of this frame and then let the cup sleep fps remaining time to ensure the stability of the frame rate{Usleep (static_castuseconds_t> ((_animationinterval -curtime + lasttime) *1000 ));}What if you want to know if there is any instability in the game? Add the following codeElse{//........}}Do you understand, dear? /* Only work on Desktop* Director::mainloop is really one frame logic* When we wan
(1) FPS refers to the frame number of the screenFPS refers to the number of frames per second frame, popular refers to the game and animation or video, the number of frames per second, the more the display of the action will be smoother, this value is higher the better, because the higher the number of frames per second, the more frames, the more the picture is refreshed per second, This is related to the graphics card and CPU (but mostly the graphics
Recently simply played a bit cocos2d-js, with a template to write a code, found that the lower left corner of the numbers do not know how to remove, check the data also do not know where to modify.After a few explorations finally found ccdirector.js this file in Cocos2d's core package root directory. Find CC in the inside. Director._fpsimageloaded = True To change the true to false.--------------Found the original in Cocos2d.js modified more suitable:How to remove the three-line number (
package{
Import Flash.display.Sprite
Import Flash.utils.Timer;
Import flash.events.Event;
Import flash.events.TimerEvent;
Import Flash.text.TextField;
public class Fpsshow extends sprite{
private Var Txt:textfield;
private Var count:int=0
Public Function Fpsshow () {
Init ()
}
Private Function init () {
Txt=new TextField ()//Create text instance
txt.textcolor=0xff0000;//Set Text color
AddChild (TXT)//load this text
var mytimer:timer = new Timer (1000);//timer class is very good,
1, the graphics driver has failed, we can use the master to detect whether the computer supports CF, or into the graphics panel-through the preview to adjust the image settings-use my preferences-focus on performance-application-off. Use the Driver wizard to fix the video card driver.
2, if you have a lot of shortcuts on the desktop icon, but also to play CF appear fps instability, the solution is to remove some useless icons. Then set the display re
Swipe BoTime limit:2000/1000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 1549 Accepted Submission (s): 315Problem Description "Swipe Bo" is a puzzle game that requires foresight and skill.The main character of this game is a square blue tofu called Bo. We can swipe up/down/left/right to move Bo up/down/left/right.
1, all the MicroStrategy Web features: Formatting, filtering, measurement creation, report creation and drillthrough are based on a zero-load web environment. Does Bo provide the same environment below minus load? BO XI does not provide report creation, metric creation, report formatting, or a zero-load environment for report filtering. To enable this feature, webintelligence users must download Java applet
Hdu Swipe Bo (bfs + state compression) Error multiple timesSwipe BoTime Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submission (s): 1549 Accepted Submission (s): 315Problem Description "Swipe Bo" is a puzzle game that requires foresight and skill.The main character of this game is a square blue tofu called Bo. we can swipe up/
Java's (Po,vo,to,bo,dao,pojo) explanationThe O/R Mapping is an abbreviation for the Object Relational Mapping. The popular point is that the object is bound to the relational database, and the object is used to represent the relational data. In the world of O/R mapping, there are two basic and important things to understand, namely Vo,po.VO, a Value object, a PO, a persistent object (Persisent objects) that consists of a set of properties and properti
course I mean their attributes ). As a result, the PO is independent, and the data persistence layer is independent, so it is not subject to any business interference. In this case, the business logic layer is also independent and will not be affected by the data persistence layer. The business layer only cares about the processing of the business logic. As for how to read and give it to others! However, if we do not use the data persistence layer or hibernate, Po and VO can be the same thing,
Reason Analysis:
This was tested due to the UWP application of the Xbox in the system.
Workaround:
Resolve after turning off the Xbox recording feature
Win10 How to turn off the Xbox recording feature:
1, click the Start menu, find the Xbox
Sap bo technology and sapbo Technology
1. connection path problems:
-Loop
In relational database mode, a common join path that returns too few rows is called a loop. A loop is a group of joins. It defines closed joins of a group of tables in the pattern, for example:
Solution: Create an alias table (a copy of the base table ).
-Chasmtrap)
The fault trap is a common problem in the relational database model. The connection path returns more data th
just a few days before the company, was arranged to read the document, mainly on the current project of the technology selection and framework of basic understanding. Used by the company is now a common frameworkSpring,Strutsand theMyBatis. It's pretty simple to understand, but it's a bunch ofVO,BOand thePOto make not clear, and now also developed a few lines, with some preliminary understanding, the first summary. po:persistantobject Persistent objects. The concept that occurs at the O/R mapp
Now many web site webmaster is keen to play Bo write Bo, which of course, including the author himself.
Blog Webmaster Although a lot, and the webmaster to write Bo attitude and purpose is not exactly the same. For already open Bo write Bo or is about to open
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