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iOS real-machine debugging for Xcode 5

because XCODE5 the arrival of the iOS software for the real-machine debugging, there are some changes, Apple in Xcode 5 modified some rules, on the one hand, to prevent the previous crack of the way to debug (certificate-free). On the other hand, added the feature of automatic certificate generation, To speed up our developers to generate some debug certificates. We often have to go to the Apple developer site to generate it ourselves.The next step is

The combination of Unity3d and Xcode

Research Objective : to realize the Unity3d project in native pure iOS project,Research and Analysis: We know that Unity3d can be exported directly from the Xcode project (and other platforms can be exported),Now, however, the iOS project is the master project project, Unity3d writes part of the space or interface,How to integrate 3d project into iOS project, this is a fine living configuration environment is very importantReference:http://blog.163.co

Create Cocos2d-x project from Mac terminal in Xcode and Eclipse normal run environment configuration

First, create a project that can run both in Xcode and Eclipse:1.Open the Mac terminal, enter the Tools/project-creator in the Cocos2d-x directory, execute the command./create_project.py-project [Project name]-package [package name]-language [using the language CPP or Java, etc.]You can then see the newly generated project in the projects in the Cocos2d-x directory.2. Place the created item in the D:\cocos2d\cocos2d-x-2.1.4\projects directory, if no P

[Go] Edit run Python script in Xcode

http://www.zhihu.com/question/19872198Open Xcode,file->new->projectSelect Other under OS XClick External Build System and next.Build tool to fill in your Python interpreter, such as/usr/bin/pythonAfter the project is created, File->new->file->os x->other->empty->next.Once created, click the menu bar Product->edit Scheme.Change the run->info->executable option to/usr/bin/python.Can directly cmd+shift+g the shortcut key to enter the carriage.The debugge

[C + +] using Xcode to write C + + programs [3] Constants

Use Xcode to write C + + programs [3] ConstantsHere are some of the basic data meanings:75 // int75u // unsigned int75l // long75ul // unsigned long 75lu // unsigned long 3.14159 // 3.141596.02e23 // 6.02 x 10^231.6e-19 // 1.6 x 10^-193.0 // 3.0 3.14159L // long double6.02e23f // float ‘z‘ // 单个字符"How do you do?" // 字符串一些符号的含义:bool类型以及指针booltrue;boolfalse;intnullptr;const变量#include using

[C + +] using Xcode to write C + + programs [1] new C + + Project Engineering

Use Xcode to write C + + programs [1] new C + + Project EngineeringThe first section starts with the new project and compiles C + + source codeNew ProjectSource:////main.cpp//Yehelloworld////Created by Xianmingyou on 15/3/5.//Copyright (c) 2015 xianmingyou. All rights reserved.//#includeusing namespacestd;intMain () {cout"Hello, world!\n."Endl; return 0;}Printing information:--------------------------------------------------Hello, world!.Program ended

Unity3d. Xcode multiple channel version release file merge

The first step:Users/xxx/.jenkins/jobs/projectname/workspace/build/ios_iphoneCopy all the files in this file to the data directory under the generated Xcode projectIf you change a channel as long as the corresponding data directory, Libraries directory and the Channel SDK directory update. The premise is that all interfaces remain consistent/data/raw/preference/gamesettings.xmlUnity3d. Xcode multiple channe

Xcode how to introduce another engineering and related error solution in your own project

complain, because this syco** and text** has not been associated. So how to relate it. Click on Engineering documents in Xcode, targets->build phases->link Binary with libraries Click on the lower left corner +, add libsyco**.a file, so two works can be compiled together. The fifth step: although can compile, but in text** introduce syco** in the header file or error, said is to find the end file, this is because the header file search path witho

Several ways for Xcode to export IPA

1. Mode One 1, compile: Product-> Archive 2, Export: Window-> Organizer (Command + Shift +2)-> Archives->distribute ... Figure: According to need 3 election 1 Two. Mode 2 Into the repository-----Developer-----Xcode------deriverdata--------Own engineering------BUILD------PRODUCTS------This place has the app file you're looking for. , there are various versions of Debug,relase, choose what you need to drag into itunes to generate IPA.

Debugging and development of several Xcode engineering joint-Edit

Here today to tell you about the Xcode engineering debugging method, which is often used in the daily development. For example, you want to give other projects a framework for the library, first you need to be on your own side of the library to develop the function, and the test passed before you can submit to others, but if there is an exception in the middle run process, you have to go through the following steps: Modify the logic--> repackaging-- >

iOS Development-tools: Skillfully use Xcode code blocks to improve coding efficiency-code snippets

keys, such as: You enter @ps, save can be directly entered through the shortcut key to encode, very convenient; The sixth is the effective area of the snippets, You can also make a choice. 6, OK, click on the-done-button to save it, after the save, try the shortcut key to enter it: In this way, you just need to enter your set of shortcuts to enter it, you can quickly generate the code you need, this is for some recurring need to enter the code is not small, such as often need to cre

Xcode GPU Frame Caputre

Today do map function, real machine test, Xcode console output Metal GPU Frame Capture Enabled: You can use the GPU frame Capture Metal API Validation Enabled: APIs can be used Validation What is a GPU Frame capture? This thought is Xcode a bug, the Internet check a bit, think also quite advanced: Friendship Link: http://www.cnblogs.com/TracePlus/p/4093830.html Thank original author to share. Read

Resolve Xcode 6-beta2 Smart Tips Bug_swift

But it didn't feel right when you first started using the Xcode 6 Beta2, before the Xcode can have a better intelligent prompt function, but now incredibly bad, although there are hints, but it is a mess of things, even if only in the current page to write variables or functions also hint not come out! Later had to think that this is a beta version of the bug, want to resign, such as its official version of

Steps to embed the Unity-unity project in the Xcode native project

2016-12-17/unity5.5.0f3/xcode_8.1 (8b62)/macbook/os X 10.11.6Reference Address:https://the-nerd.be/2015/11/13/integrate-unity-5-in-a-native-ios-app-with-xcode-7/Http://www.jianshu.com/p/715adc38e451 recently received a lot of orders are required to embed AR module into the original app, instead of developing new apps, whether it is high-pass Vuforia or the Easyar, to achieve model animation, Either write the rendering yourself with opengles, or use un

Xcode Plugin Development Case Tutorial

IntroductionIn peacetime development process we use a lot of Xcode plug-ins, although the official plug-in production does not provide any support, but loaded three-party plug-ins, the default is allowed. Third-party plugins are stored in the ~/library/application Support/developer/shared/xcode/plug-ins folder, and the suffix must be. Xcplugin, which is actually a bundle. So we create a plug-in project to c

How to get started with Xcode 6 quickly in iOS development

How to get started with Xcode 6 quickly in iOS development BKJIA: Every version update of Xcode focuses on bringing more powerful tool solutions to developers to help them build applications more smoothly. In Xcode 6 released this year, developers continue to welcome more new methods of software design and construction. In today's tutorial, we will give an overv

Xcode -- create your own Framework, xcodeframework

Xcode -- create your own Framework, xcodeframework (Note: The following content is based on Xcode7.2.1. The versions are different and the interface content may be different !) If you want to share your developed controls with others, you can directly provide source code files. However, this method is not very elegant. It exposes all the implementation details, and these implementations may not be open-source. In addition, developers may not want to s

Xcode Top Ten Plugins

This article roughly sorted out the use of some of the plug-ins used by their feelings (it is not good use). Before that, a simple two-piece plug-in notes, know that can be ignored.1, AlcatrazSimilar to the cocoapods for managing third-party libraries, the management plug-in also has a Alcatraz.The method of installation is also very simple, if you have not previously installed that execute the following instructions 1 curl -fsSL https://raw.github.com/alcatraz/Alcatraz/mast

Xcode 8 The use of new features and encounters with pits _ios

is still using Xcode 7.3 has not been updated, after all, poor I made so many plug-ins ... Back to the point, from the Xcode 8 has been in the spotlight, today happened to see an article summed up the good, conveniently reproduced over and over again, thanks to the original author! The original text reads as follows: The official version of Xcode 8 was pushed t

"Go" Xcode APP Package and submit Apple Audit detail process (new version update submitted for review)

the app and fill in the project details. 2,xcode Package validation is passed and the project is submitted. OK, I began to say the point, children's shoes follow my process, to ensure that there is no confusion and error.1. Pre-preparationBefore you start submitting your program to the App Store, you need to have an app ID, a valid publishing certificate, and a valid provisioning profile. Here's a look at their respective roles.Step 1:app ID (app ID)

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