xcode simulator

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Xcode creates. A and framework static libraries

need to add the parameter "-OBJC" or "-all_load".Create a framework static libraryFirst step, new projectThe second step is to delete the "FMDB.h" and "fmdb.m" files created by the system by default, and import the source files that need to be packaged.Step three, modify the project configurationFirst, set up a header file that requires a burst of leaksIt is important to note that the other classes of import in the exposed header file also have to be added to public.If you do not want to expose

Send Push notifications to IOS Devices using Xcode 8 and Swift 3, APNs Auth Key

Send Push notifications to IOS Devices using Xcode 8 and Swift 3OCT 6, 2016Push Notifications is a great the ensure your users re-engage with your apps every once in a while, but implementing th EM on IOS can is challenging, especially with all of the changes in Xcode and Swift, not to mention the various IOS Versio NS which deprecate the notification classes we grew accustomed to the past.The Internet is o

Ways to use the Unity game engine to run in the iOS simulator

When you compile the iOS program in unity, select Edit->projectsettings->player (menu item) in the Unity Navigation bar menu and select the iOS platform under SDK version below to select Run device as iOS emulator. Build and Run After the selection is complete.Note: If your Xcode simulator is not 4.3 such as your emulator updated to 5.1, however there is no option for the 5.1

iOS uses reveal to debug the interface 1--simulator (step through)

Reveal is a program interface debugging tool that can debug iOS apps and tvOS apps. Using reveal, we can dynamically view and modify the application's interface at development time. Avoid re-running the program every time you modify the UI. Next, according to the rules, such as, can be illustrated clearly with the diagram without words to express, the expression of the text is not intuitive. Reveal program run1, such as "reveal program run" as shown, I use the reveal officially provided by the

Xcode7 Installing the simulator

Upgrade the computer to OSX 10.11, and then Xcode upgrade to 7, but in the installation of the simulator, always wait until all download, the final appearance requires authorization to install, but at the beginning of the download, has entered a password this should be authorized, not clear what is the reason, has been installed failure. Then I went to Apple's official forum to see it.Finally, the answer wa

Xcode plugin Creation

Getting started with xcode plug-ins For xcode 5, this article seems outdated in some places. Xcode 5 is now fully switched to arc, so the initialization settings of the plug-in have actually changed. In addition, thanks to a large number of excellent plug-ins (see the link at the bottom of the article), many great gods have gradually joined the ranks of plug-in

[iOS translator] "IOS7 by Tutorials" in Xcode 5 using unit test (UP)

Brief introduction:Unit testing is an important aspect of software development. After all, unit testing can help you find bugs and crash reasons, and program crashes are the primary reason Apple rejects apps when it's censored.Unit testing is not a panacea, but Apple as part of the development toolkit not only makes your app more stable, but also provides a consistent and fun user experience, which is the source of a five-star rating for your users. The IOS7 provides an upgraded unit testing fra

How to compile FFMPEG on a simulator and a real machine (Summary)

This article is shared by Forum member sun_t89 If you do not know what is ffmepg, please go to the http://ffmpeg.org first to understand :) Compile the ffmepg Simulator version:1. Download ffmpeg-iphone-build from https://github.com/gabriel el/ffmpeg-iphone-build.2. First copy the gas-preprocessor.pl to the/usr/sbin/directory.3. Download The FFMPEG source code from the FFMPEG official website.4. Locate the FFMPEG directory on the terminal and run it..

Xcode 6.3 Certificate-free real-machine debugging is jailbroken

build phasesThe contents of the inside are hereExport codesign_allocate=/applications/xcode.app/contents/developer/platforms/iphoneos.platform/developer/usr/ Bin/codesign_allocateif ["${platform_name}" = = "Iphoneos"] | | ["${platform_name}" = = "Ipados"];then/applications/xcode.app/contents/developer/iphoneentitlements/gen_ entitlements.py "My.company.${project_name}" "${built_products_dir}/${wrapper_name}/${project_name}.xcent"; Codesign-f-S "IPhone Developer"--entitlements "${built_products_

Xcode breakpoint debugging skills

This article is reposted from the broken ship In the program, whether you want to figure out why the array contains three objects instead of five, or why after a new player starts, games are regressing-debugging is an important part of these processes. Through the study in this article, we will know most of the important debugging functions that can be used in the program, and how to use these debugging functions to help you solve bugs in less time. This article introduces the following content:

Xcode those simple and useful plugin recommendations

frequently encounter this problem, often have to run under the simulator to see, then this plugin must not be missed. What's more, you can even click on the display of the color panel, directly from the system's colorpicker to generate the corresponding color code, no need to do a variety of color code conversion! Address: Https://github.com/omz/ColorSense-for-Xcode Installation: Download code, compile, r

Xcode use tutorials to explain in detail (full) _ios

Xcode use tutorials in detail is the content of this article, Xcode is a powerful IDE development environment, as you write a Windows program need VS2005 as much as you need to Xcode write Mac program to provide the environment. Therefore, if you want to become a Mac program developer, the flexibility to use the Xcode

[IOS translation] iOS7 by Tutorials series: using unit testing in Xcode 5 (I)

Introduction: Unit testing is an important aspect of software development. After all, unit tests can help you identify bugs and causes of crashes, and program crashes are the primary cause of Apple's rejection of app shelving during review. Unit testing is not omnipotent, but Apple uses it as a part of the development kit, which not only makes your APP more stable, but also provides a consistent and interesting user experience, these are the sources that allow users to give you a five-star ratin

iOS Development-Baidu Map synthesis package (real machine, simulator Universal)

Baidu Map One is the real machine package, one is the simulator package. The following is the real machine package and simulator package into one. In order to develop all package synthesis methods are the same.Open Terminal:lipo-create /users/quancheng/library/developer/xcode/deriveddata/library-apqimrbblggwrncbmevvddjbhmcy/ build/products/release-iphonesimulator

How to Troubleshoot "My mac 64-bit" problem (cannot open simulator)

Children's shoes know that Xcode will display the appropriate simulator for developers to choose from, depending on the current SDK in the options bar next to the Run button, such as:But sometimes the "My mac 64-bit" error is displayed, which is obviously not what we want, such as:The main reason for this situation is that you opened another Mac computer copy of the project or other causes of the occurrence

When xcode runs on a real machine, the following error occurs: while reading XX/backgroundhomescreen_5.png pngcrush caught libpng error:

From: http://blog.csdn.net/shencaifeixia1/article/details/8976756 Error reported when xcode runs on a real machine [Plain]ViewPlaincopyprint? While reading/users/yangeric/MIOs/meitu/image/backgroundhomescreen_5.png pngcrush caught libpng error: The reason is that the prompt PNG is not a PNG in PS, but a PNG extension is manually modified. No error is reported on the simulator, but on the real machine, t

Xcode Development Tips--debugging

general way it behaves is that the longer the program runs, the more memory is consumed, and eventually all the memory is exhausted, and the entire system crashes. A piece of memory requested by the program, and no pointer to it, then this memory is leaked. In general, the memory leaks that we often say refer to the leaks in heap memory. Heap memory means that the program is allocated from the heap, arbitrarily sized (the size of the memory block can be determined during the program's run time

Unityios Development--unity Export project in Xcode debugging

My first iOS project was successful You need to be aware of the bundle Identifier option when exporting, and also the option for this target Device, and note that SDK version chooses your device. In the question of exporting the model in 3dmax, a single gameobect mesh supported in Unity3d is 65,000, but the test in the Mac can be identified by about 61,000, so it needs to be noted that the upper limit may not be displayed when used. You may not be able to add collisions to objects. It is im

Install Snow Leopard and build an Xcode instance

operate Project> Edit Project Settings> Build. Find the Code Signing Identity in the Code Signing section, Delete a subnode from a subnode and replace the value with Xcode Code Sign. 4. Connect to the Iphone or Ipad, In Xcode Window-> Organizer, your connection is detected. If the information is correct, the connection is successful. 5. Modify Your compiling environment. It turns out that the

Introduction to Apple Watch Development (i) Configuring Xcode project

The WatchKit app requires an existing iOS app. In the iOS app project, add a new WatchKit app target that contains the resources needed in the WatchKit app and WatchKit extension. They will be posted to AppStore with the iOS app.WatchKit app Target provides all the resources for the initial creation of WatchKit App,glances, as well as custom notification interfaces. The iOS simulator can be used to test all the interfaces and behaviors.Note: WatchKit

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