xcode tools

Discover xcode tools, include the articles, news, trends, analysis and practical advice about xcode tools on alibabacloud.com

iOS real-machine debugging for Xcode 5

because XCODE5 the arrival of the iOS software for the real-machine debugging, there are some changes, Apple in Xcode 5 modified some rules, on the one hand, to prevent the previous crack of the way to debug (certificate-free). On the other hand, added the feature of automatic certificate generation, To speed up our developers to generate some debug certificates. We often have to go to the Apple developer site to generate it ourselves.The next step is

Remove the space at the end of the Xcode source

Remove the space at the end of the Xcode source When developing with Xcode, it's easy to add some space at the end of the line. When uploaded to review board, these spaces are displayed in a special color. Because a good programming style is to say, you should not add unnecessary spaces at the end of the line. If you are using Eclipse to write Java, then this time to select the written code,

Text tutorial for installing xcode 6 beta in Mac OS X 10.9

In order to help you learn and use the swift language without affecting the project progress or the normal use of the system, it is also out of the stability and ease of installation, we do not need to update to the new version of xcode 6 beta on Mac, we have provided a tutorial on installing xcode 6 beta in Mac OS X 10.9 on a VMware 10 Virtual Machine to experience the swift language. I. preparations: 1.

Install xcode 4.5 in SVN

The company has provided a new MacBook Pro for a long time. When I was unable to install SVN, I had the urge not to use it. 1. after installing xcode 4.5, xcode comes with SVN, but you need to download a command toools integrated with xcode 4.5 to open xcode. Click the menu item "

VMWARE11 installing OS X10.10 and Xcode grooming

The personal PC is a win7 64-bit system, and for a poor B that intends to learn the development of a tall iOS, installing an OS X Mirroring system with a VMware virtual machine is the best choice. Online Search a lot of information about this, mostly older, generally using VMWARE7 or 8 installed OS X10.7 system-based, Xcode can only support 4.2, after many attempts and pits, the entire process is finally organized to this.First, install VMware Worksta

Generate Ios-xcode Technical Documentation

Extract annotations from the source code special tools for generating documents:[Doxygen] (http://www.stack.nl/~dimitri/doxygen/index.html): Suitable for generating HTML documents and PDF documents. Supported by many languages, can be configured in more places. The default generated style is inconsistent with Apple's style. [Headdoc] (http://developer.apple.com/opensource/tools/headerdoc.html): Is the docum

Xcode Plugin Development Case Tutorial

IntroductionIn peacetime development process we use a lot of Xcode plug-ins, although the official plug-in production does not provide any support, but loaded three-party plug-ins, the default is allowed. Third-party plugins are stored in the ~/library/application Support/developer/shared/xcode/plug-ins folder, and the suffix must be. Xcplugin, which is actually a bundle. So we create a plug-in project to c

The combination of Unity3d and Xcode

Research Objective : to realize the Unity3d project in native pure iOS project,Research and Analysis: We know that Unity3d can be exported directly from the Xcode project (and other platforms can be exported),Now, however, the iOS project is the master project project, Unity3d writes part of the space or interface,How to integrate 3d project into iOS project, this is a fine living configuration environment is very importantReference:http://blog.163.co

[Go] Edit run Python script in Xcode

http://www.zhihu.com/question/19872198Open Xcode,file->new->projectSelect Other under OS XClick External Build System and next.Build tool to fill in your Python interpreter, such as/usr/bin/pythonAfter the project is created, File->new->file->os x->other->empty->next.Once created, click the menu bar Product->edit Scheme.Change the run->info->executable option to/usr/bin/python.Can directly cmd+shift+g the shortcut key to enter the carriage.The debugge

[C + +] using Xcode to write C + + programs [3] Constants

Use Xcode to write C + + programs [3] ConstantsHere are some of the basic data meanings:75 // int75u // unsigned int75l // long75ul // unsigned long 75lu // unsigned long 3.14159 // 3.141596.02e23 // 6.02 x 10^231.6e-19 // 1.6 x 10^-193.0 // 3.0 3.14159L // long double6.02e23f // float ‘z‘ // 单个字符"How do you do?" // 字符串一些符号的含义:bool类型以及指针booltrue;boolfalse;intnullptr;const变量#include using

[C + +] using Xcode to write C + + programs [1] new C + + Project Engineering

Use Xcode to write C + + programs [1] new C + + Project EngineeringThe first section starts with the new project and compiles C + + source codeNew ProjectSource:////main.cpp//Yehelloworld////Created by Xianmingyou on 15/3/5.//Copyright (c) 2015 xianmingyou. All rights reserved.//#includeusing namespacestd;intMain () {cout"Hello, world!\n."Endl; return 0;}Printing information:--------------------------------------------------Hello, world!.Program ended

Unity3d. Xcode multiple channel version release file merge

The first step:Users/xxx/.jenkins/jobs/projectname/workspace/build/ios_iphoneCopy all the files in this file to the data directory under the generated Xcode projectIf you change a channel as long as the corresponding data directory, Libraries directory and the Channel SDK directory update. The premise is that all interfaces remain consistent/data/raw/preference/gamesettings.xmlUnity3d. Xcode multiple channe

Xcode how to introduce another engineering and related error solution in your own project

complain, because this syco** and text** has not been associated. So how to relate it. Click on Engineering documents in Xcode, targets->build phases->link Binary with libraries Click on the lower left corner +, add libsyco**.a file, so two works can be compiled together. The fifth step: although can compile, but in text** introduce syco** in the header file or error, said is to find the end file, this is because the header file search path witho

Several ways for Xcode to export IPA

1. Mode One 1, compile: Product-> Archive 2, Export: Window-> Organizer (Command + Shift +2)-> Archives->distribute ... Figure: According to need 3 election 1 Two. Mode 2 Into the repository-----Developer-----Xcode------deriverdata--------Own engineering------BUILD------PRODUCTS------This place has the app file you're looking for. , there are various versions of Debug,relase, choose what you need to drag into itunes to generate IPA.

Debugging and development of several Xcode engineering joint-Edit

Here today to tell you about the Xcode engineering debugging method, which is often used in the daily development. For example, you want to give other projects a framework for the library, first you need to be on your own side of the library to develop the function, and the test passed before you can submit to others, but if there is an exception in the middle run process, you have to go through the following steps: Modify the logic--> repackaging-- >

Xcode GPU Frame Caputre

Today do map function, real machine test, Xcode console output Metal GPU Frame Capture Enabled: You can use the GPU frame Capture Metal API Validation Enabled: APIs can be used Validation What is a GPU Frame capture? This thought is Xcode a bug, the Internet check a bit, think also quite advanced: Friendship Link: http://www.cnblogs.com/TracePlus/p/4093830.html Thank original author to share. Read

Resolve Xcode 6-beta2 Smart Tips Bug_swift

But it didn't feel right when you first started using the Xcode 6 Beta2, before the Xcode can have a better intelligent prompt function, but now incredibly bad, although there are hints, but it is a mess of things, even if only in the current page to write variables or functions also hint not come out! Later had to think that this is a beta version of the bug, want to resign, such as its official version of

Steps to embed the Unity-unity project in the Xcode native project

2016-12-17/unity5.5.0f3/xcode_8.1 (8b62)/macbook/os X 10.11.6Reference Address:https://the-nerd.be/2015/11/13/integrate-unity-5-in-a-native-ios-app-with-xcode-7/Http://www.jianshu.com/p/715adc38e451 recently received a lot of orders are required to embed AR module into the original app, instead of developing new apps, whether it is high-pass Vuforia or the Easyar, to achieve model animation, Either write the rendering yourself with opengles, or use un

Xcode -- create your own Framework, xcodeframework

Xcode -- create your own Framework, xcodeframework (Note: The following content is based on Xcode7.2.1. The versions are different and the interface content may be different !) If you want to share your developed controls with others, you can directly provide source code files. However, this method is not very elegant. It exposes all the implementation details, and these implementations may not be open-source. In addition, developers may not want to s

Xcode Top Ten Plugins

This article roughly sorted out the use of some of the plug-ins used by their feelings (it is not good use). Before that, a simple two-piece plug-in notes, know that can be ignored.1, AlcatrazSimilar to the cocoapods for managing third-party libraries, the management plug-in also has a Alcatraz.The method of installation is also very simple, if you have not previously installed that execute the following instructions 1 curl -fsSL https://raw.github.com/alcatraz/Alcatraz/mast

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