Http://www.script-tutorials.com/html5-game-development-lesson-6/
This is our latest HTML5 game development series. We will continue to use canvas for HTML5 Game Development Series articles. This is a complete example of a classic computer
Football and oracle series (5): The directX library missing in the voda14 game is similar to the oracle rpm package
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This article is an article that continues to use canvas for HTML5 game development series. We need to learn the next element: genie animation and basic sound processing. In our example, you will see the flying dragon, and we will hear the sound of its wings and the roar of the Dragon when t
The 70-line code implementation ring for GameBuilder game application series and the 70-line gamebuilder70
Online Preview: http://osgames.duapp.com/apprun.html? Appid = osgames1-551421721381542Online Editing: http://osgames.duapp.com/gamebuilder.php? Appid = osgames1-551421721381542SCAN: Run:
The ring is a very popular game on the fire dance. It is a variant of
Online preview: http://osgames.duapp.com/apprun.html?appid=osgames1-551421721381542Online Editor: http://osgames.duapp.com/gamebuilder.php?appid=osgames1-551421721381542Scanning:Run:Set of ring is a fire dance on a very popular game, it is the Flappybird variant, is also the gravity induction game, the difference is the collision detection from the Flappybird pipe, into a rope in the middle.This rope in Gam
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14) Wizard control turned out! ①
In the previous section, we achieved a map traction movement, while still leaving behind a small tail: how can the protagonist and the obstacle move along with the map movement?
A bit to the last section, as long as the map moving at the same time, always according to the protagonist and o
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (11) The realization of the map mask layer
The previous chapters are mainly for the map presentation layer. Generally speaking, simple game light has it is enough, but in order to achieve more realistic lighting effects, simulation of t
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map
In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way:
The first I call pseudo-tilt map: This type of map presentation layer picture is
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (34) Map Editor was born!
So far, tutorial example in the game although the implementation of a *, but can not easily set obstacles for the map, and the game all maps are a large picture, the
, initialize layer, JUnit layerDAO: Manipulating DatabasesService: Used to write some methodsDomain: Placing objectsGame: Place Activity windowInitialize: storage Resource Initial ConfigurationJUnit: Used to do test cases (this layer can be done without a tube, it is a test when writing code)Let's introduce how this game works:First, we create a database that defines three tables:Checkpoint, idiom, wordcheckpoint:Checkid: Representative level (1-5)idi
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker
Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section they are innocent of the protagonist's meat ta
??Commentary folderPresentation of the first game and introduction of resourcesThe construction of the second speaking sceneThird, the player's movementTalk about the opponent's AI (let the opponent move up)The management of the game (Part V)The management of the game in the six (next)Seventh announcement on the WIN8 systemEighth announcement to the WIN8 system o
C # development Wpf/silverlight animation and games series (Game Course): (ix) 2D game role on the map movement
This section will use the knowledge of the first two sections to the actual 2D game characters moving on the map, but also for the content of the front eight a comprehensive use of it.
Then start at the bot
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38) transmission and switching between maps
Finally to the last section of the map processing, this section I will explain how to achieve the main role of the map through the transfer point between the transfer and map between the switch. The key to map conversion is to grasp and add: To remove all objects except the pro
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (28) Classic attribute design and perfect physical attack system
The battle is about to begin! To implement the attack system in MMORPG, it is necessary to add the relevant parameters and attributes to the elves, which determines the novelty and the
C # development Wpf/silverlight animation and games series (Game Course): (27) The construction of dynamic obstacle system on the eve of battle
In standard MMORPG, each Elf object occupies an area (a small area of the base of the foot), which is also part of the obstacle system, and is dynamic, changing as the sprite moves. The realization of the dynamic obstacle construction in the
many others see: C + + game series FoldersKnowledge Point: An array of objects as a data memberImprovement: The weapons held by each character are not just one, so the weapons they hold are represented by an array of objects, and of course, they can be empty-handed.As a result, it is also recorded that a common possession of a few weapons, currently armed with which weapons."Project-Role has a variety of we
C # development Wpf/silverlight animation and games series (Game Course): (18) The slick of the Perfect Elf (WPF only) ②
In the last section, you first have to explain why you need to combine these 272 pictures into a larger picture. Because if the game also has equipment, mounts and other settings, then we need to the image source of the synthesis at
Document directory
Step 1: declare a pointer to the allegro_ustr type
Step 2: Create a string for a UTF-16
Step 3: render a string
Step 4: destroy the resources occupied by the string at the end
This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966
Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience
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