yield return

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Unity3d streamingassets Resource Copy to sandbox (i)

Because the project has already implemented a hot update, the resource is first read by the sandbox or completely directly from the sandbox. To prevent resources from being used on older projects when you update a large version, you need to

Unity Update Resource Code

Tag: CTI private for length generic list count hand finishUsing Unityengine;Using System.Collections;Using System.Collections.Generic;Using System.Text;Using System.IO;public class Resupdate:monobehaviour{public string version_file;//= "Version.txt";

Introduction to IEnumerable and simple implementation examples in C #

IEnumerable this interface is said on MSDN, it is a public enumerator that supports simple iterations on non-generic collections. In other words, the traversal of all arrays comes from IEnumerable, so we can use this feature to define a common way

The use of the threads in unity and considerations

  Cutting edge: This chapter will briefly summarize how to open a process, close the process, and use the co-process considerations.first, how to open the co-process:Private voidStart () {M_sphereprefab= Resources.load ("test/sphere_00"); Debug.Log (

Unity script Programming--co-process (Coroutine)

This article is translated from Unity Official document: https://docs.unity3d.com/Manual/Coroutines.html proper noun: coroutine process alpha opacity when you call a function, It will run until the end before returning. This actually means that any

Unity3d resource packing and encryption arrangement

Resource packaging script, placed under the Assets\editor folderUsing unityengine;using system.collections;using unityeditor;using system.io;public class assetpack:editor{/*[ MenuItem ("Custom editor/build assetbundle from Selection-track

Unity3d Load Assetbundle (different platforms)

~~~~~ outside ~~~~~Company work machine can not sisu network, neglect to tidy up their knowledge, leading to a lot of knowledge points to understand many times, still forgotten. Slowly start finishing at home after work ~ ~BusinessUnity3d has four

Coroutine is not a real multi-threaded

From: http://www.zhihu.com/question/23895384 Speaking of Coroutine, we have to mention two things that are farther away. At the operating system (OS) level, there are processes (process) and threads (thread) Two (only from our common speaking) the

Python Learning note Four (iterators, generators, built-in functions)

One, iterator 1. Iterator definitionAn iteration is a repeating process that repeats one iteration at a time, and the result of each iteration is the initial value of the next iteration.L = ["AAA", "BBB", "CCC"]count = 0while count len (l):

C#_ deep understanding of deferred execution of LINQ

I. Introduction to LINQ LINQ Query Trilogy: First, get the data source; Second, create the query; Third, execute the query.second, the benefits of delayed queries What is the benefit of delaying a query? Take a look at the following code: private

Unity3d Tutorial: How to use C # script yield

Coroutines & Yield is an important concept in Unity3d programming, which can be implemented to defer execution of a program or to distribute its parts in a single time period, but in JavaScript and C # coroutines & Yield, there are some grammatical

UNITY3D__ Collaborative Program

Nonsense not much to say directly on the codeusingUnityengine;usingSystem.Collections; Public classCoroutinedemos:monobehaviour { PublicTransform Targetts; Public BOOLKispress =false; Public BOOLIsmoreonepositon =false; Public

. NET-based iterator and. net-based iterator

. NET-based iterator and. net-based iterator The foreach loop is implemented using the IEnumerator interface. IEnumerator implements the iterator. In foreach, how does one iterate an arrayList set? Implementation example of the iterator: class

Coroutine and microthread-Concepts

Multithreading is more or less common in our daily development. It involves many concepts: thread Security/competitive conditions, lock/Deadlock Detection, synchronous/asynchronous, blocking/non-blocking, semaphores/events, thread pools, production

Entity Framework skill Series 9-tip 35-36

  Tip 35. How to Write oftypeonly () If you write the following LINQ to entities query: VaR Results = from C in CTX. Vehicles. oftype ()Select C; This will return. Cars include cars derived from the car type, such as the sportcar or SUV type. If

Unity3d ---> ienumerator

Unity3d ---> IEnumerator2013-04-18 2162 people read comments (0) collection reports unity3dc # [CSHARP]View plaincopy Using unityengine; Using system. collections; Public class test: monobehaviour { Ienumerator start () { Yield return

Unity Memory loading and release

Differences in dynamic loading of prefab in Unity: There are actually three ways to load prefab: One is static reference. Create a public variable and pull the prefab In the Inspector. instantiate Second, resource. Load, instantiate after load The

Bluffer's Guide to C #2

Ref: http://csharpindepth.com/Articles/General/BluffersGuide2.aspx Obviusly C # In depth teaches the new features of C #2In depth. However, if you want to bluff it for the moment (just until your copy of the book arrives, of course)-welcome to the

Windows Phone 7 framework and page

I. Windows Phone 7 framework (Phoneapplicationframe) And page (Phoneapplicationpage) In a WP7 ApplicationProgramWhen running, the entire UI architecture of the program will bePhoneapplicationframe and one or

Iterator mode (iterator pattern) from terrylee)

Overview In object-oriented software design, we often encounter a class of collection objects. The internal structure of these collection objects may have various implementations, but in conclusion, there are only two points of attention: one is the

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