yield return

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Listening to the behavior pattern of webcast-record of the iterator Pattern

This design pattern in DOTNET or Java has already been integrated into foreach. At the same time, we thought we should use interface-oriented programming. The class is too fragile and changeable, and only is A, while the interface is stable is

The break issue of the C #2.0 iterator.

The new C #2.0 iterator feels good and concise. The iterator block is used to provide a value to the enumerated number object or send an iteration end signal. It is in the form of one of the following: Yield return expression; Yield break; In the

12.3.1 converting sequences with iterators

12.3.1 converting sequences with iteratorsSo far, we've just used iterators to generate sequences from a piece of data, if any. However, iterators are often used to convert sequences in some way. As a simple example, here's a way to convert a

C # uses Ienumerable,yield to return results, while using foreach, modifying the value of a variable within a loop is not valid (ii)

ObjectiveIn the previous article I concluded that the value of the item in the iterate iterator modification iterator did not take effect because yield return was used, and each iteration of the iterator executed the method that returned the

Unity3d Loading scene Code asynchronously

1 usingUnityengine;2 usingSystem.Collections;3 4 /// 5 ///Load Scene6 /// 7 Public classLoadsence:monobehaviour {8 9 Ten PrivateIEnumerator startloading (stringsencename) One { A intDisplayprogress =0; - intToprogress =0;

Iterator, generator

Iterator, generator The iterator is also a product of C #2.0. 1.1 Introduction to The iterator The iterator records a position in the set so that the program can only move forward. In C #1.0, the foreach statement is used to implement built-in

First came to Java and. Net iterator functions, first came to. net

First came to Java and. Net iterator functions, first came to. net This is a recent requirement, The function design of the data cache module is based on key-value pairs. One key corresponds to multiple values. Each key has the same value type, but

About the use of the co-process, multi-threading, www network class in Unity

Co-processWe want to download a picture, load a resource, this time must not be loaded at once, or we do not have to wait for it to download the other operations, if so I stuck in the download picture that place, silly Live. We hope that as soon as

Assetbundle of Unity Resource Packaging

The original copyright of this article belongs to Csdn Janeky all. Reprint please specify the original author and source, to show respect. JanekyOriginal: http://blog.csdn.net/janeky/article/details/17652021If this article is helpful to you, stay

Unity with phone

The article continues to update! The return value of the association must be IEnumerator Parameters of the co-process cannot be added with the keyword ref or out You cannot use the yield statement in function Update and fixedupdate, but

Unity Hand Tour < 11 > Resource Pack Assetbundle

http://blog.csdn.net/janeky/article/details/17652021In the operation of the hand tour, updating resources is not the least. Resource management The first step is resource packaging. Traditional packaging can be made into a preset prefab of all

Unity full understanding of load and memory management

recently has been entangled with these content, the experience and share with you:There are two dynamic loading mechanisms in unity: one is resources.load, one is through assetbundle, in fact, I understand that there is no difference in nature.

Unity3d Random screenshot and save

http://blog.csdn.net/awnuxcvbn/article/details/9199245EffectCode[CSharp]View Plaincopy "code" class="CSharp" >using Unityengine; Using System.Collections; Using System.IO; Public class Croppicture:monobehaviour { string

Unity 4.x Resource Loading

Tag:read    suffix    request   local   nload    rtc   sys   com   ali    Using unityengine;using system.collections;using system.io;public class loadresource:monobehaviour{//assetbundle suffix Can actually arbitrarily customize the string

Unity Hand Tour < 11 > Resource Pack Assetbundle

Tribute to the original http://blog.csdn.net/janeky/article/details/17652021In the operation of the hand tour, updating resources is not the least. Resource management The first step is resource packaging. Traditional packaging can be made into a

Download Assetbundle from the IIS Web site and write to the local disk to specify the path

Ah, a deep sigh, a night, and half a day.Let's talk about the course first, the main step is the pit.The first thing to pack is needless to say. There are. Asseetbundle, there's u3d, and there's the MD5 list.Then download and save it is

. Several traps of "delay" attribute in net

. NET development so far, in fact everywhere have "delay (Lazy)" Traces, a small "laziness" to bring us a lot of flexibility 1. The key to "delay" is "processing data only when needed", and Lao Zhao has mentioned similar concepts in several articles,

Talking about Coroutine in Unity3d and its use (delay, timed call function)

I. The concept and nature of the Coroutine (co-process) In some of the information on the Internet, Coroutine has been described as a thread, which is inaccurate. Because Coroutine is not a new thread, it is still part of the main thread. Coroutine

Unity Editor automatically generates materials and dynamically loads resources

The last two days in a project, and then there are more than 60 materials, but also all the material to create the ball, almost people are wasted, and then go to the manual on the code can be automatically generated material ball. And then

Unity dynamic loading and memory management (TRIAD) ... So tough ...

Original site: Http://game.ceeger.com/forum/read.php?tid=4394#info Recently has been entangled with these content, the experience and share with you:There are two dynamic loading mechanisms in unity: one is resources.load, one is through

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