Background
Generally, the main scenario of a game contains a large amount of resources, which leads to a long loading time. To avoid this problem, you can first load the Loading scenario and then load the main scenario through the Loading scenario.
1. Create a resource package:
Public class sript_01: monobehaviour
{
[Menuitem ("Custom Resource Package/create resource package")]
Static void execcreateassetbunldes ()
{
// Set the root path for saving the resource package
String
Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method.
Time
Time class, mainly
Artifact implementation:1, list list, this list contains a frame animation model grid, material2. Add the model of the moving object to the list each time (optimization: not implemented, mesh merging)3, lateupdate all the model material Alpha in the
In the Unity3d. There is a yield statement which is responsible for delaying the operation, yield return waitforseconds (3.0); Wait 3 seconds to view the Unity3d script manual, using the method required in the corresponding format.The following code
When doing unity3d projects, it is sometimes necessary to let the process pause for a while.It is suggested that yield return new waitforseconds (value) be used, as follows:IEnumerator Wait (float value)//Waiting time, per second{Print
Place a mark on the intersection of the mouse and the scene, and disappear after 1s:Create a new empty Gameobject, named Moushhittest, and add the following script:Using Unityengine;Using System.Collections;public class Mousehit:monobehaviour
Environment NOTE: Use yield return new Waituntil (...) in the co-process and yield return new Waitwhile (...)In order to see more clearly, no lambda here, we do not dazzle code skills, so that different levels of friends can quickly understand.1,
Original optimizing garbage collection in Unity games. Here is a rough translation of this article, as your own notes.
Garbage collector is translated into a noun GC here. For garbage collection This translates into a verb memory recovery.
Custom classes to implement sorting capabilities Sort by using the Sort method of array, but the sort method requires the elements in the array to implement IComparable, which can be done by customizing the sort of these types Next we make a custom
Unity3d uses JSON to help with LitjsonDownload Litjson, copy to Unity3d working directorySo you can implement it in your code.The following sends the request to the server and resolvesSystem.Collections.Hashtable headers = new
The simplest case code, which needs to be used after preparationUsing System.Collections;Using System.Collections.Generic;Using System.Xml;Using Unityengine;Using System.Reflection;Using System.IO;Using System;Load Web Codepublic class Loadwebscript:
/* Creator: Kitchen knife, the blog of the layman* Date Created: September 03, 2014* Function: JSON operation**/Namespace Net.String.ConsoleApplication{Using System;Using System.Data;Using System.Collections;Using System.ComponentModel;Using
fiber/Fiber Process
In the operating system, in addition to processes and threads, there is a less applied fiber (fiber, also known as the coprocessor). Fibers are often compared to threads, and to the operating system, they are relatively
Assetbundle is the unity of the recommended resource management, the official list such as hot update, compression, flexibility and so on, but the Assetbundle pit is very deep, many hidden details so that you need to use very carefully, carelessly
IEnumerator CaptureScreenshot2 (Rect Rect) {//Create an empty texture first, the size can be set according to the implementation needs texture2d screenshot = new Tex
Ture2d (Screen.width, screen.height/*, Textureformat.rgb24, false*/);
There are several series of tutorials on asp.net mvc online, so don't start from scratch, and recommend a few links at the end, so you can look at the system from scratch.
1, asp.net mvc introduction and the difference with asp.net webform
In
Source: http://blog.csdn.net/cjq1234/article/details/7536644
Absrtact: Using the serial running state machine simulation to realize the asynchronous
Today in the StackOverflow website see a good explanation, excerpt and play it, It works
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