yield return

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C # yield

Yield can be used in two forms: yield return; and yield break;They are usually used with the enumerator object ienumerable (supporting simple iteration on non-generic sets. Yield return: return the data immediately after a data is obtained. You do

Unit test framework nunit attributes of attributes (2)

  Next   14, repeatattribute (nunit 2.5) Repeatattribute is used to specify how many times a test case should be run. If any one fails, the following times will not run and only one error will be reported. 15, requiredaddinattribute (nunit

C #2.0 Introduction

Chapter 1 C #2.0 IntroductionC #2.0 introduces many language extensions. The most important ones are generic, Anonymous Methods, Iterators, and Partial Types ).• Generics allow classes, structures, interfaces, delegates, and methods to be

Implement. NET coprocessor from scratch (i)

The concept of the process, as far as I am concerned, comes from learning to go, it can be summed up in a sentence, "single-threaded non-blocking asynchronous processing," that is, first of all, its scope is for a single thread, a thread can run

Unity3d Script Programming

Tribute to the original http://blog.csdn.net/kfqcome/article/details/10159057An overview of creating and using scripts 1The behavior of Gameobject is controlled by the components attached to it, and the script is essentially a component.Create a

How Unity Loads the Assetbundle

Using system.collections;using system.collections.generic;using unityengine;using system.io;using Unityengine.networking;public class download:monobehaviour{IEnumerator Start () {//Resource pack path string Pat H1 =

c#2.0 Introduction

c#2.0 Introduction C # 2.0 introduces many language extensions, most importantly generics (generics), anonymous methods (Anonymous Methods), iterators (iterators), and incomplete types (Partial Types). • Generics allow classes, structs, interfaces,

Asynchronous programming in. NET (III)-Continuation passing style and implementation of Asynchronization Using yield

In the previous article, we watched the traditional asynchronous programming and realized that asynchronous programming is not simple. The traditional asynchronous method divides the originally compact code into two parts, which not only reduces the

Summarize today's unity face Question (a): The Click event of a rigid body

As required, you cannot use the Charactorcontroll component because you want to simulate the effect of a zombie being hit, you can only use the Rigidbody component.First put the zombie and camera position in the scene, here will not add script to

C # features of 2.0

C #2.0 Introduction C #2.0 introduces many language extensions. The most important ones are generic, anonymous methods, iterators, and partial types ).• Generics allow classes, structures, interfaces, delegates, and methods to be parameterized by

C #2.0 New Features

C #2.0 introduces many language extensions. The most important ones are generic, anonymous methods, iterators, and partial types ). • Generics allow classes, structures, interfaces, delegates, and methods to be parameterized by the data types they

C # iterator details

Here we only describe non-generic iterators, which are similar. Code 1:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/-->Public class Cars { Private int [] intArr = {1, 2, 3, 4, 5, 6, 7 }; /// ///

C # Introduction to generic programming

NET generic programming is not far away from us. It is already available in. NET Framework 1.2 recently released by Microsoft with SQL Server Yukon Beta1. Although it still has many problems, I believe these problems will be solved with the official

C # coprocessor Waitforseconds generating GC (garbage Collection) problem

Sun Guangdong 2015.4.9 24:00Let's take a look at the role of the use of the association a total of two points:1) delay (wait) a period of time to execute code;2) Wait for an operation to complete before executing the subsequent code. Summing up is a

Chapter 16: Build a custom set (Part 2)

Iterators) Before learning the iterator, you must first understand the internal working method of foreach. To use foreach for an object, the object must have the getenumerator method, which is under the ienumerable interface. This method returns

[Async] [await]

In the previous article on [foreach], I found that [yield] has not understood [yield] clearly, I think that I have read a story from Daniel (here). I will review it and write my own understanding here to share with you.I. Normal Asynchronization Now

C # coroutine WaitForSeconds issues GC (Garbage Collection)

C # coroutine WaitForSeconds issues GC (Garbage Collection)   Let's take a look at the functions of coroutine:1) code execution is delayed (waiting) for a period of time;2) execute the code after an operation is completed. To sum up, the code is

Unity copies streamingassets to persistentassets, and then loads them from persistentassets into the scenario using www. streamingassets

Unity copies streamingassets to persistentassets, and then loads them from persistentassets into the scenario using www. streamingassetsVoid OnClick (){// StartCoroutine (LoadLevel ());StartCoroutine (LoadFrompersister ());}IEnumerator LoadLevel

Unity copied from Streamingassets to Persistentassets, then loaded into scene from persistentassets with www

void OnClick (){Startcoroutine (Loadlevel ());Startcoroutine (Loadfrompersister ());}IEnumerator Loadlevel (){String url = "file://" + Application.datapath + "/2.android.unity3d";Debug.Log (URL);www www = WWW.LoadFromCacheOrDownload (URL, 3);yield

C # 2.0 specification (ii)

19.1.5 generic method In some cases, type parameters are not required for the entire class, and are required only for specific methods. Often, this is true when you create a method that accepts a generic type as a parameter. For example, when using

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