yield return

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[Unity Assetbundle] Asset resource Processing

What is AssetbundleIn the production of many types of games, developers will consider a very important issue, that is, how to dynamically download and load the resources during the game run. As a result, the Unity engine introduced Assetbundle as a

Unity3d Synchronous Load Assetbundle method Assetbundle.createfromfile

Today in the group asked friends there is no synchronous load Assetbundle method, colleagues give me pointing unity3d don't know in which version added a Assetbundle.createfromfile interface, this interface is synchronous read Assetbundle. The help

Extended method of IEnumerable

Recently, we have collected some extension methods based on IEnumerable . It brings us a lot of convenience and is sometimes practical. There are Alternate, Append, Prepend, Distinct, and Contains. For more information, see UnitTest. Code:/// ///

C # Keyword: yield

yield keyword in a statement, you indicate that the method, operator, or get accessor in which it appears is an iterator.">Yield is the syntactic sugar that C # implements to simplify traversal operations. Use the yield keyword in a statement to

C # iterator

C # iteratorIn. NET, the iterator mode is implemented through the IEnumerator and IEnumerable interfaces and their generic versions. If a class implements the IEnumerable interface, it means that it can be accessed by iteration. Calling the

One click to complete the conversion of JS script to C # script

Select the script you want to convert, and then click Convert in the toolbar on the top menu.Using Unityengine;Using Unityeditor;Using System;Using System.IO;Using System.Collections.Generic;Using System.Text.RegularExpressions;public class

A common method of dynamically loading objects in Unity3d

1. Use Resources.load (); parameter is path, need to create Resources folder in assets folder, through path to find, instantiate and add to memory, through instantiate dynamic loading method to achieve the loading of object scene;2. Use Assetbundle

. Net basic learning (iterator)

The most common method to create an iterator isIenumerableInterface implementationGetenumeratorMethod For example, the implementation of the output A-Z: Public Class A {public system. collections. ienumerator getenumerator () {for (INT I = 65; I

C # Basics yield vs. foreach

When can I use the yield keyword to define iterators? The return type of the iterator must be IEnumerable, ienumerable, IEnumerator, or ienumerator An iterator's entry parameter cannot include a ref or out type parameter First, we

Design Mode 3: IteratorPattern)

The Iterator mode is also called the Cursor mode. It is defined as: provides a method to access each element in a container object without exposing the internal details of the object. The iterator mode is related to containers. The access to

[General technology] Using coroutine in different languages to implement a full Arrangement Algorithm (C ++/Lua/Python/C #)

The basic algorithm for implementing full sorting here is as follows (C ++ ): 1 #include 2 #include 3 #include 4 5 void perm(std::vector& v, int pos = 0) 6 { 7 if (pos == v.size()) { 8 for (int i = 0; i 9 std::cout 10

Weird behavior of DataContext Inheritance

Actually there are several questions in this post, though all of them are about DataContext inheritance. I think you will have fun with these questions, if anyone can explain what's going on here, it will be greatly appreciated, however it's really

C # Basics

Document directory Elements of the linq language: Run the query: Set operations outside of linq: Differences between fields and attributes: Interface: Delegation and events: Generic: 1. Covariant Inverter A set of keywords, out and

Implementation of the c # Binary Tree

This article is purely entertaining. It originated from code sorting and found that binary trees have been traversed. Although various collection classes in. NET/C # have achieved Optimal Sorting design, understanding the basic algorithm

(30) unity4.6 learn Ugui Chinese Document ------- create a generic MODAL window, unity4.6ugui

(30) unity4.6 learn Ugui Chinese Document ------- create a generic MODAL window, unity4.6ugui Sun Guangdong In this article, we will create a generic MODAL window (Yes, No, Maybeso, Cancel) where we can push the content and actions to the window,

Overview: writing scripts in C # use C # To write scripts

Apart from syntax, there are some differences when writing scripts in C # Or boo. Most notable are: In addition to syntax rules, there are some differences between using C # Or boo to write scripts. When you need to pay special attention: 1. inherit

"Difficult and miscellaneous"

"Difficult and miscellaneous" 0. Introduction I have encountered some "difficult and miscellaneous" Problems in my recent work. I would like to make a simple note here, and I am sorry for this ~   1. It's all about waitforseconds ~   Currently,

Use Unity3d to be aware of the details

Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's

C # extension method imaginative use of advanced Chapter Seven: "Tree" Universal Walker

First look at a simple class people (which will be used as a test example): 1 public abstract class People 2 { 3  public bool IsMale { get; private set; } 4  public abstract IEnumerable Children { get; } 5 } The People class has a children

Monitoring and optimization of the Unity coprocessor runtime

I am the happy porter: Http://gulu-dev.com/post/perf_assist/2016-12-20-unity-coroutine-optimizing#toc_0------------------------------------------------------------------------Split Line------------------------------------ ----------------------------

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