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The Gospel of "lazy man"---generic programming

inline functionTemplate Note: Theinline keyword must be placed after the template parameter list, and before the value is returned, it cannot be placed before the stencil . Having finished the format, naturally we need to use examples to illustrate briefly:Above is an example of simply using the function template to do the addition operation, a total of 4 output content, the front two no problem. But here is the concept of an actual argument deductio

Lua Object-oriented----classes, inheritance, multi-inheritance, and Singleton implementations

(reproduced in this article) the use of learning, infringement of the deletion!Original Address Http://blog.csdn.net/y_23k_bug/article/details/19965877?utm_source=tuicoolutm_medium=referralLua Object-oriented implementations:A class is like a stencil that creates an object. Some object-oriented languages provide the concept of classes in which each object is an instance of a particular class. LUA does not have a class concept, and each object can only

Hot Plate welding Machine work flow

while pressing the green Operation button, the time difference between hands can not exceed 500MS, otherwise can not start the normal production of machinery. Red for emergency stop button, press this button the machine will stop working under any circumstances.8. The left press button is the left head press material, the right press material is the right side of the head clamp material with. The left and right press buttons are used in a manual state.9. When there are any obstructions in the w

A detailed description of the D3DXMATRIXPERSPECTIVEFOVLH and D3DXMatrixOrthoLH projection functions in the "reprint" 3d/2d

lens high pull Low:1) The Camerapos,y value is enlarged to pull high, and by enlarging the incoming W, H can realize the distance reduction of the simulation.Prototype:d3dxmatrix* D3DXMatrixOrthoLH (_inout_ D3dxmatrix *pout,//changing matrix of output_in_ FLOAT W,//width of screen_in_ FLOAT H,//height of screen_in_ FLOAT Zn,//z Depth Cache min_in_ FLOAT ZF//z depth Cache max);The resulting transformation matrix is:2/W 0 0 00 2/h 0 00 0 1/(ZF-ZN) 00 0 zn/(ZN-ZF) 1The orthogonal transformation tr

Basic Visio Operations

Download the installation package, install itAdd module: Open stencil with shape--fileAdd Device: Drag the left device intoDevice movement: Move up or down keyDevice Connection: Cable toolTo cancel a connection: icon x or DelSet area: Drawing Tools, rectangle tools, planningSetting page backgrounds: Files, shapes, other Visio scenarios, backgroundAdd text outside the diagram: Icon for a-> Text ToolRemove the number of Visio cabinets u: (check cabinet

40 min. thinkphp Loop nesting prints out a list of parent and child classes, how to resolve

to the stencil: $User = M (' User '); $list = $User->select (); $this->assign (' list ', $list); In the template definition as follows, loop out the user's number and name: {$vo. ID} {$vo. Name} The Name property of the volist tag represents the variable names assigned to the template, so it is not optional to change in the template file. The ID represents the current loop variable and can be arbitrarily specified

OpenGL Basic Concepts

behavior to be modified (antialiasing, texture compression quality ...),Mode: Specify the quality or speed firstNote: This is the only function that behaves completely dependent on the vendor, and OpenGL does not require a function call to be consistentOpenGL State Machine:The collection of variables becomes the state of the pipeline. A state machine is an abstract model that represents a set of state variablesSet state variablesvoid glenable (glenum cap) void gldisable (glenum cap) ...Get stat

Prototype model of COCOA COLA--COCOA framework

In many object-oriented applications, the creation of some objects is too expensive or too complex to be able to reconstruct the same object to suit the specific situation in the program, if only minor changes can be made, which is excellent. A more typical case is to copy a composite structure, such as a tree structure, and it is very difficult to build a tree-like composition from scratch. Making certain objects produce their own replicas is highly reusable and easier to maintain than creating

WordPress Theme Creation Tutorial 1: Theme Basic Files

date.php Date/Time Template archive.php Archive template. A template that is used when querying categories, authors, or dates. It should be noted that the template will be category.php, author.php, date.php (if present) search.php Search results Templates attachment.php Templates to use when viewing individual attachments image.php Picture attachment template, which will call this template when viewin

Direct-X study notes--three-dimensional particle system

contents of the entire game window are emptied (clear background)//The third object is clear: The front means clear the color buffer, followed by the clear depth buffer, d3dclear_ Stencil emptying the template buffer g_pdevice->clear (0, NULL, d3dclear_target| D3dclear_zbuffer, D3dcolor_xrgb (0,100,100), 1.0f, 0); G_pdevice->beginscene ();D 3DXMATRIX matWorld1, MatWorld2, MatWorld3, Matworldterrain, Matworldsky; D3DXMatrixTranslation (matworld1, 0.0

Direct-X Study notes-Sky Box

null when the contents of the entire game window are emptied (clear background)//The third object is clear: The front means clear the color buffer, followed by the clear depth buffer, d3dclear_ Stencil emptying the template buffer g_pdevice->clear (0, NULL, d3dclear_target| D3dclear_zbuffer, D3dcolor_xrgb (0,100,100), 1.0f, 0), G_pdevice->beginscene ();D 3DXMATRIX matWorld1, MatWorld2, MatWorld3, Matworldterrain, Matworldsky; D3DXMatrixTranslation

Theory, method and practice summary of software architecture

mode? Prototype mode? Single-Case mode2. Structural mode? Adapter mode? Bridging mode? Combo mode? Decoration mode? appearance mode? Enjoy meta mode? Proxy mode3. Behavioral Mode? Responsibility chain model? Command mode? Parser mode? Iterator mode? Broker mode? Memo mode? Observer pattern? State mode? Policy mode? Stencil method mode? Visitor modeExample of a specific code implementation for Factory mode, abstract Factory modeMVC features and Java i

Direct-X Learning notes-Encapsulating a grid model class

framing transformation matrix D3dxmatrix matview;g_pcamera-> Calculateviewmatrix (matview); G_pdevice->settransform (D3dts_view, matview);//Save the correct world transformation matrix to G_ Matworld d3dxmatrixtranslation (g_matworld, 0.0f, 0.0f, Fposz);} void OnRender (float felasedtime) {/////The first two parameters are 0 and null when the contents of the entire game window are emptied (clear background)//The third object is clear: The front means clear the color buffer, followed by the clea

OpenGL ES2.0 BASIC Programming

1. EGLThe OpenGL es command requires a rendering context and a drawing surface.Rendering Context: Saves the current OpenGL ES state.Drawing Surface: A surface that is a primitive (primitive) drawing. It specifies the type of buffer to render, such as: color buffer,depth buffer and stencil buffer, and it also specifies the bit depth (bit depth) for each buffer required.EGL is the interface between the OpenGL ES API and the native Window system. Before

STRUTS2-common constant tags [go]

location of the template file that is required for the view theme, the default value of which is template, which is the templates file under the default load stencil path Struts.ui.theme This property specifies the view label's default view theme, which is the default value of XHTML. Struts.ui.templateSuffix This property specifies the suffix of the template file, the default property value for this property is FTL. This property also allows the

[Work accumulation] OpenGL Es3.0:glinvalidateframebuffer

is not necessarily the physical memory inside the video card. For modern mobile devices, most of the physical memory shared by the GPU and the CPU, like Xbox and PS4, unified memory Access.However, opengl/es can only be architected to prepare user memory first, then "upload" to the API, which is actually a copy from memory to memory.It is important to note that when FBO is the default FBO, the input parameters are not the same: If a Framebuffer object is bound, attachments then may c

Constant detailed in Struts 2

set this property to True, you can display more and more friendly error hints when an error is applied. This property accepts only true and flase two values, and the default value for this property is false. Typically, the app is set to true during development, and is set to False when the product release phase is entered.16.This property specifies the view label's default view theme, which defaults to XHTML and can be simple,xhtml or Ajax.17.This property specifies the location of the template

Turn: convolution concept of image processing

f (x), the template is g (x), and then the model G (x) in the stencil move, each to a position, the F (x) and g (x) The elements of the intersection of the defined fields are multiplied and summed, resulting in a new image, which is a convolution image. The template is also called convolution core. Convolution cores make a matrix shape.The convolution definition is often used for linear system analysis. The linear system is the linear relationship be

Skillbutton Skill Cooling

); _ Progresstimer->setvisible (false); this->addchild (_progresstimer); this->setcdtime(SKILLCD); returntrue;} Voidskillbutton::skillclikcallback (ref*obj) //Click Callback {// cooldown timer, Instant status Skill button is not clickable _itemskill->setenabled (false);// stencil visible _mask-> SetVisible (True);// sets the sprite progress bar to clockwise _progresstimer->setvisible (true); _progresstimer->settype (progresstimer::type::radial) //pre

Template method Mode

(string[] args) { //Create a Spinach instance and invoke the template methodSpinach Spinach =Newspinach (); Spinach. Cookvegetabel (); Console.read (); } } Public Abstract classVegetabel {//template method, do not define the stencil method as the virtual or abstract method, avoid overwriting the quilt class, and prevent changing the order of execution of the process Public voidCookvegetabel () {Console.Wri

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