Core tips: Flash CS4 text color easing effect tutorial.
Code Detailed:
[SWF (backgroundcolor=0x000000,width=550,height=400)]//set scene background color, size
var r:uint=0,g:uint=0,b:uint=0;//declares unsigned integer variables r, g, B, and the
Recently, on CSDN, I've often seen people ask how to use XML in C + + Builer, and the beginning authors think it's baffling, first of all, XML technology seems to be associated with the network, or Soap/web Service, followed by C + + Builer provides
Capturing the image in Flex 2 is actually very simple, but before you accidentally see an example on the network (but I forgot where: P), but that doesn't matter, I did a similar example, the principle is to create a ActionScript component, using
Through the production of this example, to strengthen the understanding of the previous knowledge, and learn how to work together to achieve better results, with a simple method to create a cool three-dimensional effect, in combination with the
Sonar started, the background error is as follows:
ERROR Jruby.rack-error:application Initialization failed
Org.jruby.rack.RackInitializationException:java.lang.NullPointerException:null
From Org/sonar/server/ui/jrubyfacade.java:447:in '
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Orbital movement
Finally, let's look at a realistic example where we can create a simple planetary system with the sun and the Earth. Create a mass of 10,000 of the sun and a mass of 1 planets. Next, let
[ making Ideas ]Copy small slices and rotate into a circle gradually[ knowledge Point ]1, load the external picture: Loader2, Mask: Mask3. Add the F_MC Neutron instance _mc:var z_mc=new _mc (); F_mc.addchild (Z_MC);4, the use of variable incremental
Add a few sprites to the scene
Msprite1=ccsprite::create ("Sprite.png");
Msprite1->setposition (CCP (150,MSIZE.HEIGHT/2));
This->addchild (mSprite1);
Msprite2=ccsprite::create ("Sprite.png");
Msprite2->setposition (CCP (300,MSIZE.HEIGHT/2))
Author's blog: www.kingda.org
ActionScript 3.0 Series Tutorial (1): Have a close contact with Flash9 first!
ActionScript 3.0 Series Tutorials (2): AS3.0 classes and bindings
This time we begin to introduce how the classes in AS3.0 and the component
This demo is to familiarize yourself with Away3d and Tweenlite, is a prototype of three-dimensional picture display, do not exclude the possibility of continuing to write a complete three-dimensional album.
To master the effect of animation display,
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Linear vertical Motion
In the wave1.as file, a linear vertical motion is added, just to add some inspiration to our animation. The following is the code for this file:
package { import
Core tips: Flash AS3.0 realize a realistic fountain effect tutorial.
We will introduce the use of speed vector and reset object techniques to achieve the fountain effect. The so-called vector is the amount of direction. For example, a car from east
Show
(Need to first convert MP3 to SWF, and then processing the converted SwF to correctly display the sound spectrum), it can be said that Flash8 and the following version of The voice support is limited, and FLASH9 in this regard has been upgraded,
This tutorial focuses on code writing, version as 3.0. As long as the production of a rotating 3D ball, the production of graphics components do not explain, please refer to the tutorial.
Include "Math2.as"
Picture container
var menu:sprite=new
Add-in Flash-Flex 3.0 state Transitions (state), transition effects of the transitions (states Transition), custom mouse pointer
Introduced
Demonstrates transition state in Flex 3.0 and excessive effects in transition state, customizing the mouse
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Catch an Object
The next example is to reuse the Ball class and add it to our engineering or classpath. Then create some new variables for the ball to move. Note that this code is based on the last
In this tutorial, you will learn how to measure the current frame frequency in flash and display it.
The importance of frame frequencyEach frame is a static picture, fast and consecutive frames will produce animation, the more frames per second,
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