File class: Static class, Create Delete Copy Move, primarily used to read and write data to a text file
File class: Disadvantage: Only small files can be read and written
Read and write operations:
//byte[] buffer = file.readallbytes (@ "C:\Users\Administrator\Desktop\new.txt"); ////Each element in a byte array is decoded into a string according to the encoding we specify////utf-8 GB2312 GBK ASCII Unicode //string s = Encoding.UTF8.GetString (buffer); //Console.WriteLine (s); //Console.readkey (); //without this file will create one, and some will overwrite stringstr ="The weather is fine today, and the scenery is good everywhere ."; //need to convert a string into a byte array byte[] buffer =Encoding.Default.GetBytes (str); File.writeallbytes (@"C:\Users\Administrator\Desktop\new1.txt", buffer); Console.WriteLine ("Write Success"); Console.readkey ();
1. Absolute path and relative path
Absolute path: The file can be found directly on the computer by a given path
Relative path: The path of the file relative to the application
*** Use relative paths whenever possible in the development process * * *
2. List generic Collection
//Creating generic Collection Objectslist<int> list =Newlist<int>(); List. ADD (1); List. ADD (2); List. ADD (3); List. AddRange (New int[] {1,2,3,4,5,6 }); List. AddRange (list); for(inti =0; I < list. Count; i++) {Console.WriteLine (list[i]); } console.readkey (); //list Generic collections can be converted to arrays//int[] nums = list. ToArray (); //list<string> liststr = new list<string> (); //string[] str = Liststr.toarray (); Char[] CHS =New Char[] {'C','a','b' }; List<Char> Listchar =CHS. ToList (); for(inti =0; i < Listchar.count; i++) {Console.WriteLine (listchar[i]); } console.readkey (); //list<int> listtwo = nums. ToList ();
3. Packing and Unpacking
Boxing: Converting a value type to a reference type
Unboxing: Converting a reference type to a value type
Avoid packing and unpacking as much as possible during the development process, which can affect operational efficiency.
Look at whether the two types have occurred boxing or unpacking, to see if there is an inheritance relationship between the two types.
If there is an inheritance relationship, boxing or unpacking may occur;
If there is no inheritance relationship, the loading and unpacking will not happen;
4. Dictionary Dictionary Collection
Similar to Hashtable, but dictionary keys and values are directly fixed to a good type such as Dictionary<int, string>
dictionary<int,string> dic =Newdictionary<int,string>(); Dic. ADD (1,"Zhang San"); Dic. ADD (2,"John Doe"); Dic. ADD (3,"Harry"); //the way of dictionary traversal foreach(keyvaluepair<int,string> KVinchdic) {Console.WriteLine ("{0}----------{1}", KV. Key, KV. Value); } console.readkey ();
. NET Learning notes----2015-06-25 (read-write files for file classes, list generic collections, boxing and unboxing, Dictionary dictionary collections)