1. Modify the Spawn function to return to the list of monsters to control the brush-out monsters. Compatibility with previous code without changes. Note that tlist needs to be added Classes in uses;
Use Tactor (List[i]) to convert to actor
Procedure Mongen (const AMAP, amonname:string; Amoncount, AMAPX, Amapy:integer; Acamp:byte; Anation:byte);
Procedure Mobplace (const amissionmap:string; Amissionx, Amissiony:integer; Const amonname:string;
AX, Ay:integer; acount:integer=; Arange:integer; Acamp:byte; Anation:byte);
function Mongen (const AMAP, amonname:string; Amoncount, AMAPX, Amapy:integer; Acamp:byte; Anation:byte): TList;
function mobplace (const amissionmap:string; Amissionx, Amissiony:integer; Const amonname:string;
AX, Ay:integer; acount:integer=; Arange:integer; Acamp:byte; Anation:byte): TList;
2. Fixed the problem that the character shifted to other client direction inconsistency.
3. Increase TUserItem.CustomEffect:Word; Change your custom effects. Use the effect configuration ID in the version manager to modify it.
4. Probability of detonation rate bug fixed.
5. Fixed a bug where the Data resource file does not support PNG
6. Fixed the bug that the client does not display the overlay quantity by the script change overlay item limit
7. Fixed a bug that SetState cannot release the player's paralysis status
8. Optimize client, M2
2016-8-9 Update log