This week, we mainly have two aspects of the content, one is the first four chapters of Java review and reflection of knowledge, the second is the tenth chapter of the study of graphic programming.
For the first four chapters of the review, the teacher is reviewed through the test. By judging, selecting, reading the program to write out the output, filling out the program and programming exercises five aspects, these five aspects relate to the main content of the first four chapters. We thought the first four chapters of the content without any problems, the results in the test only to find a large part of the content, we have always had ambiguous answers, seems to be but there is no specific answer, I think this may be because we learned the content but did not review in time, so, I want to start the system review; In the solution of programming exercises, I feel that I am not in place for the analysis of the problem, the consideration is not comprehensive, there is a static domain, static method of the use of existing problems.
For the tenth chapter of graphic programming, we learned that it is different from the keyboard to receive input and display results in the console interactive method of interaction, is a graphical user interface. This week, we mainly learned how to create a framework, how to frame it, how to display information in a component, and so on. Then we learned more about how to deal with 2D graphics, how to use colors, how to use special fonts, and so on in our after-school exercises. Then the feeling is that this interaction is really better than the original interaction, but it also has a bad aspect of the code is more complex than the original. The problem is that there are too many ways, and a large part of it cannot be remembered.
201671010115 Java experience in Java programming 11th week of 2016-2017-2