2048 Small game _javascript skills written using JavaScript

Source: Internet
Author: User

The recent whim, the project is over, use JavaScript to write a small game, practice and accept it, write a bad also ask heroes to give critical suggestions.

The HTML code is as follows

<! DOCTYPE html>  

CSS code is as follows

@charset "Utf-8";
 #gridPanel {width:480px;height:480px;
 margin:0 Auto;
 Background-color: #bbada0;
 border-radius:10px;
position:relative;
 }. grid,.cell{width:100px; height:100px;
border-radius:6px;
 }. Grid{background-color: #ccc0b3;
 margin:16px 0 0 16px;
Float:left;
 }. cell{/*margin:16px 0 0 16px;
 Float:left;
 position:relative;
 Z-index:10;
 top:-464px;
 left:0;*/Position:absolute;
 Text-align:center;
 line-height:100px;
font-size:60px; #c00, #c01, #c02, #c03 {top:16px} #c10, #c11, #c12, #c13 {top:132px;} #c20, #c21, #c22, and #c23 {top:248px} #c30, #c31, #c32, #
C33{TOP:364PX} #c00, #c10, #c20, #c30 {left:16px} #c01, #c11, #c21, #c31 {left:132px;} #c02, #c12, #c22, and #c32 {left:248px} #c03, #c13, #c23, #c33 {left:364px}. N2{background-color: #eee3da}. N4{background-color: #ede0c8}. N8{background-color : #f2b179}. N16{background-color: #f59563} n32{background-color: #f67c5f}. N64{background-color: #f65e3b}. n128{ Background-color: #edcf72}. N256{background-color: #edcc61}. N512{background-color: #9c0}. n1024{backgRound-color: #33b5e5}. N2048{background-color: #09c}. N4096{background-color: #a6c}. N8192{background-color: #93c}. N8 ,. N16,.n32,.n64,. n128,.n256,.n512,. N1024,.n2048,.n4096,.n8192{color: #fff}. n1024,.n2048,.n4096,.n8192{font-size
 : 40px}/* Score display * * p{width:480px margin:0 Auto;
 Font-family:arial;font-weight:bold; font-size:40px;
padding-top:15px;
 /*game over*/#gameOver {width:100%; height:100%; Position:absolute; top:0;
 left:0;
Display:none;
 } #gameOver >div{width:100%; height:100%; Background-color: #555;
opacity:.5;
 } #gameOver >p{width:300px; height:200px;
 border:1px solid #edcf72; Line-height:1.6em;
 Text-align:center; Background-color: #fff;
 border-radius:10px; Position:absolute; top:50%;
 left:50%; margin-top:-135px;
margin-left:-150px;
 }. button{padding:10px; border-radius:6px; Background-color: #9f8b77;
 Color: #fff;
Cursor:pointer; }

JavaScript code is as follows

var game={data:[],//saves a two-dimensional array of all numbers rn:4,//Total rows Cn:4,//Totals state:0,//game current status: Running| Gameover running:1, gameover:0, score:0,//Score Isgameover:function () {//To determine if the game state is over//if not full, return False if (!this.isfull ()
  ) {return false; }else{//otherwise//starts with the first element in the upper-left corner, traversing the two-dimensional array for (Var row=0;row<this.rn;row++) {for (Var col=0;col<this.cn;col++) {/ /If the current element is not the rightmost element if (col<this.cn-1) {//if the current element = = right element if (this.data[row][col]== this.data[row][col+1]
      ) {return false; }//If the current element is not the lowest element if (row<this.rn-1) {//if the current element = = below element = if (this.data[row][col]== this.d
      Ata[row+1][col]) {return false;
  }}}return true; }, Start:function () {//game started this.state=this.
  RUNNING;
  Find game End interface, hide Var Div=document.getelementbyid ("Gameover");
  Div.style.display= "None";
  this.data=[//initializes two-dimensional arrays [0,0,0,0], [0,0,0,0], [0,0,0,0], [0,0,0,0]]; this.score=0;
Reset score is 0/*for (var r=0;r<this.rn;r++) {   this.data[r]=[];//add each row of array to an empty array for (Var c=0;c<this.cn;c++) {///To add the default element 0 this.data[r][c]=0 to the current empty row array;
  }*///Generate 2 or 4 this.randomnum () at two random locations;
  This.randomnum ();
 Update the data to the page This.updateview ();
  }, Isfull:function () {//To determine whether the current array is full for (Var row=0;row<this.rn;row++) {//Traversal two-dimensional array for (Var col=0;col<this.cn;col++) {
  Whenever the current element is found ==0 if (this.data[row][col]==0) {return false;
 }}//(if the loop normally exits) return true; }, Randomnum:function () {///generate a number of if (!this.isfull ()) {//in random empty position {//if * not * full, {while (true) {//loop true//0-3 randomly generate line number row V
    Ar row=parseint (math.random () *this.rn);
    0-3 randomly generated a column number col var col=parseint (Math.random () *this.cn); If Data[row][col]==0 if (this.data[row][col]==0) {//Math.random (): <0.5 >=0.5//2 4//randomly generate a number
     <0.5?2:4,//Put in Data[row][col] this.data[row][col]= math.random () <0.5?2:4; break;//exit Loop}}}, Updateview:function () {///to place the number of each lattice in a two-dimensional array in the foreground/loop through each element of the two-dimensional array, for example: Row=2,col=3, for (Var row=0;row<this.rn;row++) {for (Var col=0;col<this.cn;col++) {/* All elements of the page, attributes, text are objects/var div=document.
           getElementById ("C" +row+col); "C23" var curr=this.data[row][col];
  Current element value//modify the content between the DIV start tag and the end tag Div.innerhtml=curr!=0?curr: ""; Modify div's class attribute div.classname=curr!=0? "
 Cell n "+curr: Cell"//Class}} var Span=document.getelementbyid ("Score");
 Span.innerhtml=this.score; Judge and modify the game status to Gameover if (This.isgameover ()) {this.state=this.
  Gameover;
  var Div=document.getelementbyid ("Gameover");
  var Span=document.getelementbyid ("Finalscore");
 Span.innerhtml=this.score;
 Modify the Div's Style property under the Display child property is "block" div.style.display= "block";
  },//updateview Method End/* Implementation Left/* To find the current position to the right, * next * not 0 number * * * getrightnext:function (ROW,COL) {//loop variable:nextc--> refers to the next element of the column subscript Starts with Col+1, traverses the remaining elements in the row row, &LT;CN ends for (var nextc=col+1;nextc<this.cn;nextc++) {//If the element that is traversed to!=0 if (this.data[row][ne
   xtc]!=0) {//returns NEXTC return NEXTC; }}return-1;//(Cycle normal exit,Returns-1},/* Judge and move left * Each element in the specified row * * moveleftinrow:function (ROW) {//col starts at 0, traverses each element in the row row, <cn-1 ends for (var col=0;col<
  this.cn-1;col++) {//Get the subscript nextc var nextc=this.getrightnext (Row,col) for the next element of the current element that is not 0;
   If Nextc==-1, (stating that there is no!=0 element behind) if (Nextc==-1) {break; }else{//otherwise//if the current position ==0, if (this.data[row][col]==0) {//will be the value of the next position, when entering the current position this.data[row][col]= THIS.D
  ATA[ROW][NEXTC];
     The next position is set to 0 this.data[row][nextc]=0;   col--;//let Col back a grid, repeat check}else if (this.data[row][col]== THIS.DATA[ROW][NEXTC]) {//Otherwise, if the current position ==NEXTC position//
     *=2 the current position;
  this.data[row][col]*=2;
     The next position is set to 0;
  this.data[row][nextc]=0;
    Add the current position value to the score This.score+=this.data[row][col];
  }},/* Move all Lines */Moveleft:function () {var oldstr=this.data.tostring ();
  Iterate through each line for (Var row=0;row<this.rn;row++) {//Call Moveleftinrow method, passing in the current line number row this.moveleftinrow (row);
  }//(after the end of the cycle) var newstr=this.data.tostring (); if (Oldstr!=neWSTR) {//Call Randomnum (), randomly generate a number of this.randomnum ();
  Call Updateview (), More Rows page This.updateview ();
  }, Moveright:function () {var oldstr=this.data.tostring ();
  for (Var row=0;row<this.rn;row++) {this.moverightinrow (row);
  var newstr=this.data.tostring ();
   if (oldstr!=newstr) {this.randomnum ();
  This.updateview (); },/* Determine and right Move * Each element in the specified row * * moverightinrow:function (ROW) {//col starts from cn-1, to >0 end for (Var col=this.cn-1;col>0;col--)
   {var nextc=this.getleftnext (row,col);
   if (nextc==-1) {break;
     }else{if (this.data[row][col]==0) {this.data[row][col]= THIS.DATA[ROW][NEXTC];
     this.data[row][nextc]=0;
    col++;
     }else if (this.data[row][col]== THIS.DATA[ROW][NEXTC]) {this.data[row][col]*=2;
     this.data[row][nextc]=0;
    This.score+=this.data[row][col]; }},/* Find the left of the current position, the next number not 0/getleftnext:function (row,col) {//NEXTC starts at Col-1, traverses the remaining elements in the row row, >=0 ends for (var next c=col-1;nextc>=0;nextc--) {//all overDuring the calendar process, the same getrightnext if (this.data[row][nextc]!=0) {return NEXTC;
 }}return-1; /* Get position below 0 in any position/* Getdownnext:function (Row,col) {//nextr starts at row+1, ends with <this.rn for (Var nextr=row+1;nextr<th
   is.rn;nextr++) {if (this.data[nextr][col]!=0) {return nextr;
 }}return-1; },/* judge and move up * Specify each element in the column */moveupincol:function (col) {//row starts at 0, to <rn-1, traversing each row element for (Var row=0;row<this.rn-1;row++)
   {//First get the row nextr var nextr=this.getdownnext (row,col) below the current position; if (nextr==-1) {break;//If nextr==-1}else{//otherwise///if the current position equals 0 if (this.data[row][col]==0) {//replace the current position with the NEXTR position
  Elements of this.data[row][col]= This.data[nextr][col];
     Setting the NEXTR position to 0 this.data[nextr][col]=0; row--;//a row, and then keep in place}else if (this.data[row][col]== This.data[nextr][col]) {//Otherwise, if the current position equals NEXTR position//Will
  Current position *=2 this.data[row][col]*=2;
  Setting the NEXTR position to 0 this.data[nextr][col]=0;
 Add the value of the current position to the score property This.score+=this.data[row][col];   }}},/* Move all Columns up/* * Moveup:function () {var oldstr=this.data.tostring ();
  Traverse all columns for (Var col=0;col<this.cn;this.moveupincol (col++));
  var newstr=this.data.tostring ();
   if (oldstr!=newstr) {this.randomnum ();
  This.updateview (); },/* Move all Columns down */movedown:function () {var oldstr=this.data.tostring (); for (Var col=0;col<this.cn;this.movedownincol
  col++));
  var newstr=this.data.tostring ();
   if (oldstr!=newstr) {this.randomnum ();
  This.updateview (); }, Movedownincol:function (col) {//row from this.rn-1, to >0 end, row--for (var row=this.rn-1;row>0;row--) {var nextr
   =this.getupnext (Row,col);
   if (nextr==-1) {break;
     }else{if (this.data[row][col]==0) {this.data[row][col]= this.data[nextr][col];
     this.data[nextr][col]=0;
    row++;
     }else if (this.data[row][col]== This.data[nextr][col]) {this.data[row][col]*=2;
     this.data[nextr][col]=0;
    This.score+=this.data[row][col]; }},/* Obtain a position that is not 0 above any position*/Getupnext:function (Row,col) {for (Var nextr=row-1;nextr>=0;nextr--) {if (this.data[nextr][col]!=0) {return n
   EXTR;
 }}return-1; }//onload Event: When the page loads * automatically executes window.onload=function () {Game.start ();//When the page loads, automatically starts the game//when pressing the keyboard button, triggers the move: Document.onkeydown =function () {//Get the keyboard number of the event object: 2 Step//Event object: Automatically create//encapsulates the information of the event when the event occurs (game.state==game. RUNNING) {//step1: Get event object var e=window.event| |
     Arguments[0];
   IE DOM Standard//STEP2: Get keyboard Number: E.keycode if (e.keycode==37) {game.moveleft ();
   }else if (e.keycode==39) {game.moveright ();
   }else if (e.keycode==38) {game.moveup ();
   }else if (e.keycode==40) {game.movedown (); //If you press the left button, call MoveLeft//Otherwise if you press the right button, call MoveRight}}

The above code is written in JavaScript 2048 games, the code is easy to understand and with comments, I hope you like.

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