2D Development Solutions for WEBGL

Source: Internet
Author: User

Development with Typescript and WEBGL

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The first step: realize the Spritebatcher

Examples are as follows

Http://oak2x0a9v.bkt.clouddn.com/test/index.html

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Source (to use SVN to catch)

Http://code.taobao.org/svn/falconconv/trunk/babylonfan/webgl

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Here's how to use it:

Spritebatcher Begin End can add triangles and quads in the middle

The general Batcher design is the begin to specify part of the parameters, each time add specifies a part of the parameters, this is only the test project, the interface will continue to adjust

2D Development Solutions for WEBGL

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