Panda export is a plug-in for exporting. X Files from 3dmax.
Website:
Http://www.andytather.co.uk/Panda/directxmax.aspx
Latest Version: 2005-11-27 v4.8.61.0 for 3DS max8, v4.6.61.0 for 3DS max6/7
Different from Microsoft export:
1 PVDF also changes the right-handed axis system that Max uses to a left-handed system more commonly used by DirectX. to do this the vertices have their Z and Y swapped around and the face is re-ordered (winding order ). any other output is also changed such as matrices in the frames and animation sets. the MS version doesn' t do this and expects either another pre-processing stage on the file or for the application program to alter its viewing Matrices
2 mesh vertices and normals are optimized to remove duplicates where possible. if a vertex has a different normal value or texture coordinate whilst being shared by two faces then it can't be removed. choosing to turn off normals/texture coordinates and vertex colours will reduce the vertices count.
3 vertex colours are supported, however, these need to be set in Max first. The MS exporter doesn't support this at time of writing.
4 Any bitmap image used as a diffuse map material in Max can be converted to. BMP file so that a quick check on the texture coordinates can be made. native texture map. DDS support cocould be added ?? Well maybe there is a max plugin for that ??
After exporting the. X file, you can use the mesh viewer attached to the dxsdk to view it. However, I tried a file and the DX9 mesh viewer could not be opened. We recommend a software 3D Explorer that not only views various model formats, but also displays the hierarchical information and data in the. X file. However, this software uses the right-hand coordinate system. 3D explorer seems to be the forerunner of deep explorer.