3D camera fit in a fixed scene (Unity 3D camera Fit)

Source: Internet
Author: User
Sometimes we do fixed-plane 3D game, there are the needs of the lens adaptation, recently just met, temporarily made up a, take it out and share with you:
Using unityengine;using System.collections;public class Screenunit:monobehaviour {    private float height = 480;    Private float width = 854;    private float rate1 = 480/854.0f;    private float Rate2;    Use the This for Initializationvoid Start () {        rate2 = screen.height/(float) screen.width;        Gameobject.getcomponent<camera> (). Fieldofview *= 1 + (rate2-rate1);}}
A simple multi-model 3D visual adaptation can be achieved by supporting the camera with a script

3D camera fit in a fixed scene (Unity 3D camera Fit)

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