Flash CS4 in the interface with the previous version of CS3 generally does not make a big difference, let us now introduce the tools in the CS4. In the Tools menu
Added the 3d tool Deco tool skeleton tool. Added an animation editor for the MC. The scripting language has not changed. A comparative trial of the 3d features in the new version as well as the skeleton tools is the specific example below.
First, the use of 3d tools for example
CS4 does not have 3dmax 3d software powerful modeling tools, but in CS4 provides a z-axis concept, then in the Flash development environment from the original 2-D environment to a limited 3-D environment. There's a reason to be limited, Because although there is a Z axis, all the structures are based on the layer. Then there is the upper and lower layers of the relationship. And the layer itself is based on 2 dimensions. There is a problem here. When a 3d model rotates, his original upper and lower relationships change, The CS4 does not have a modeling tool. The so-called model is also made up of a few facets. This is a problem with the logical relationship. The original should be in the bottom of the surface is still displayed in the top layer (layer reason).
Below we use 6 pictures of the same size to build a cube, first from the outside to import 6 picture size 100dpi:
Put these 6 pictures in a MC named "box". Each picture is a face of the box cube, creating each image as a single MC, and then setting its coordinate (x,y,z) axis separately.
Set the picture 1 to (0,0,0) and Picture 2 as (0,0,100) as shown:
Picture 3 rotate the Y axis 90 degrees with the 3d rotation tool to set to (0,0,0),. Figure:
The same picture 4 rotates its Y axis 90 degrees with the 3d rotation tool set to (100,0,0):
Picture 5 rotates its x axis by 90 degrees (0,0,0) using the 3d rotation tool,
Picture 6 rotate the x axis to 90 degrees (0,100,0) using the 3d Rotation tool, as shown
Such a simple cube model, if done
Drag "box" This MC into the main scene timeline the first frame in the timeline of the 50th frames inserted into the frames and create a complement animation, click the last frame that is 50 frames in the animation editor to adjust the corresponding properties can get the desired effect, This adjusts the rotation angle of the y axis to 360 degrees and rotates for a week to get the following animation 3d-box
Second, skeleton tools
First make a simple match for each of the joint to be able to move into the MC as shown:
The skeletal tools of the cs4 façade are as reverse-kinetic as the 3dmax, so the binding of the skeleton should follow this principle. The limbs are bound to the human torso
Using the Skeleton tool to select the head this MC is directly connected to the corresponding torso. The center of gravity of the MC can be adjusted by using any deformation tool.
The same way the other parts of the body are connected by the principle of direction dynamics.
So the skeleton binding is complete.
Then create a keyframe on the timeline and adjust what you want to do because the skeleton is already bound, so you can drag the match directly to the body to adjust the center point of the skeleton connection can be adjusted through the arbitrary deformation tool for detail adjustment finally get this animation effect of skeletal villain.