3D MAX plug-in of bullet

Source: Internet
Author: User

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie

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Preparation

we have long known that bullet has a good Maya plug-in, which is Disney's own stuff. It is then open-source and can be downloaded from the bullet website.
. But I have been learning 3D Max for a long time. I am not so familiar with Maya. Some people say that the operation method of Maya is close to that of the designer .... I really am not a designer ..... I have even been ready to switch to blender. It is also a free open-source item, and it is a good combination with bullet. There is also a fun thing about gamekit. After a preliminary look, it seems that gamekit is a bit similar to Lua's 2d game engine, which uses a data packet as the input, then there is an independent executable Program , except that the data packet in love is a zip package, which combines a bunch of Lua scripts and resources, gamekit data packets are generated by blender and can also contain Lua scripts. I am thinking, is this something too cutting-edge? In blender, how does one get logic through a bunch of UIS? As a programmer, it seems that I am still quite used to writing Code ..... For bullet, I just learned about blender 2.4x some time ago and found that the new version of Blender supported by gamekit (I think about 3D MAX) has a great difference in the interface... It's also a blow ..... At this point, the plug-in independent website dynamica
after a stroll, we found that the 3D MAX plug-in already exists in bullet, modified from NVIDIA's open-source phyx 3D MAX plug-in (thanks to the great NVIDIA company, although it had some cold experiences with OpenGL glsl for its own CG, as a result, I need to use AMD's video card to run rendermonkey to facilitate learning, but I forgive him -_-!) Even the latest version 2011 ..... My God, I am paying for what I am doing .... As a result, life is about tossing ..... Now let's say goodbye to Maya and blender. Continue to get 3D Max first.

After installing the plug-in, we found that the 3D MAX plug-in documentation of bullet is richer than that of Maya (the main document of Maya is to point to several teaching videos )..... Thank you very much for the Open SourceCommunity...... 3D MAX effect after installation

Lab

Although the example directory is available after installation, the example directory is also mentioned in the document, but there is actually no example. This document is so detailed and easy to use, so you can understand it at will, create an example ^

Use 2D array to copy some heap boxes and hit the ball .........

Haha, some examples in this document are like ^. At the same time, we found that physical attributes can be copied at the same time, but it is not good to combine physical simulation with 3D Max's key frame animation, it cannot be rolled back. As a result, it is impossible for me to capture a good image -_-! (You can only simulate it again)

After trial, it is found that it is still inconvenient to use. For example, you need to add selected or add all phys after each physical attribute modification. This is not reasonable. Then, joint or contrainter is not supported at present, that is to say, only rigid bodies and software are supported. Also, I do not know why the initial speed and rotation are invalid here, which is not mentioned in this document.

Speaking of this, the initial speed cannot be set. How is the above example made? ^ Answer:

Haha ...............................

Summary

In general, the 3D MAX plug-in of bullet is already quite good ^ do not mention anything else, even if it is a simple and convenient bullet file editor, it is better to set attributes than each object through code, the bullet file is too convenient. The most important thing is that 3D Max is the most friendly to me ...... For the moment, you can turn to the Maya plug-in or blender for help when you are not enough.

 

Note: It turns out that the bullet files in the current plug-in cannot be loaded normally. Ignore this before updating the plug-in.

 

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Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie

 

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