Core tips: Flash CS4 in the interface with the previous version of CS3 on the whole is not very different, let us introduce the tool in CS4.
Flash CS4 in the interface with the previous version of CS3 generally does not make a big difference, let us now introduce the tools in the CS4. In the Tools menu
Added the 3d tool Deco tool skeleton tool. Added an animation editor for the MC. The scripting language has not changed. A comparative trial of the 3d features in the new version as well as the skeleton tools is the specific example below.
First, the use of 3d tools for example
CS4 does not have 3dmax 3d software powerful modeling tools, but in CS4 provides a z-axis concept, then in the Flash development environment from the original 2-D environment to a limited 3-D environment. There's a reason to be limited, Because although there is a Z axis, all the structures are based on the layer. Then there is the upper and lower layers of the relationship. And the layer itself is based on 2 dimensions. There is a problem here. When a 3d model rotates, his original upper and lower relationships change, The CS4 does not have a modeling tool. The so-called model is also made up of a few facets. This is a problem with the logical relationship. The original should be in the bottom of the surface is still displayed in the top layer (layer reason).
Below we use 6 pictures of the same size to build a cube, first from the outside to import 6 picture size 100dpi:
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