3dmax-ao map to simulate global light

Source: Internet
Author: User

The AO (ambient occlusion) texture is a very useful texture in MR, and this tutorial asks you to simulate the global light with the AO map simply.

First, a scene, only a light.

(Fig. 1 scene)

In the environmental version, change the color of the ambient to grey. At this point the scene brightened, but it was flat.

(Figure 2 Color to gray)

Material in accordance with the order of the map to add texture, you can achieve better results.

1, unlock the lock here.

(Figure 3-1 The first step) 3DMAX Tutorial Network: www.3dmax8.cn collection and Collation!

2, processing plant an RGB mutiply.

(Figure 3-2, step two)

4, add AO map.

(Figure 3-4 Fourth) 3DMAX Tutorial network: www.3dmax8.cn collection and Collation!

5, this value is very important, not equal to 0 when the calculation of the distance, the smaller the faster, equal to 0 of the time to calculate the entire scene, the slowest speed.

(Figure 3-5, step Fifth)

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