The AO (ambient occlusion) texture is a very useful texture in MR, and this tutorial asks you to simulate the global light with the AO map simply.
First, a scene, only a light.
(Fig. 1 scene)
In the environmental version, change the color of the ambient to grey. At this point the scene brightened, but it was flat.
(Figure 2 Color to gray)
Material in accordance with the order of the map to add texture, you can achieve better results.
1, unlock the lock here.
(Figure 3-1 The first step) 3DMAX Tutorial Network: www.3dmax8.cn collection and Collation!
2, processing plant an RGB mutiply.
(Figure 3-2, step two)
4, add AO map.
(Figure 3-4 Fourth) 3DMAX Tutorial network: www.3dmax8.cn collection and Collation!
5, this value is very important, not equal to 0 when the calculation of the distance, the smaller the faster, equal to 0 of the time to calculate the entire scene, the slowest speed.
(Figure 3-5, step Fifth)