3dMax Export FBX Three-dimensional model to Unity3d

Source: Internet
Author: User
When importing,
The directory structure is as follows:
File name (folder)
|-------Decal File
|-------file name. fbx
|-------file name. max

Copy this folder to the assets directory, or you'll create a new folder yourself under assets.
Then Unity3d will automatically create the scene's material, import your scene and so on.
One thing to note here: Be sure to put the. max file together, otherwise the mapping information will be lost, the art will need to set the map again in the unity3d, resulting in repetitive labor.

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