3ds Max Medium Bowl and cup modeling process

Source: Internet
Author: User

One, the bowl modelling. The results of the model are shown in Figure WB-1:

Figure WB-1

1. Create the cylinder and adjust the parameters to the polygon, and the final result figure WB-2 as follows:

Figure WB-2

2. Insert a surface using inset (insert), perform extrude (stretch) again, and insert a series of faces for smooth results to make the bottom of the bowl. The process of making, as shown in Figure WB-3:

Figure WB-3

3. ALT key plus the middle mouse button, the model to the upper, used to make the upper part of the bowl. The production process is as shown in Figure WB-4:

Figure WB-4

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