3dsmax 9 Tutorial: Adjust kitchen scene Lighting

Source: Internet
Author: User
Tags final reflection

This is an Ikea kitchen scene, because I like Ikea's furniture, so I copied one of Ikea's kitchen, the following is the idea of the scene and the material of the adjustment method, the use of tools include 3Ds Max 9, VRAY1.5RC5, Photoshop CS.

Now, let's look at the final effect:

Final effect Diagram

Also cable block diagram:

Wireframe with no material attached

and cloth light Map

Cloth Light Map

In the scene, the main window mouth I played vraylight, the side of the taxi is VRayLight, the sun with VRaySun to simulate.

Finally in the scene under the corner to fill light, with Vrayligh Sphere.

Lighting Material Ideas

Wall Surface Analysis:

The overall yellowing of the scene, so I put the wall material into a light yellow, as follows:

Material Figure 1

Check the trace refections (trace Reflection) in the options below.

Wall mosaic:

Material Figure 2

Similarly, mosaic I give is also yellow color, the color is 247, reflection inside 0.5 not too reflective, subdivided into 10. Also in the bump inside add a gray map, concave and convex bump 150 so that looks concave and convex obvious point.

Cupboard Doors

Material Figure 3

Here, the side cupboard door I gave is a white, gray scale of 223, in the Renflection renflect plus a fallff.

Fallff color Default, select Fresnel launch.

Glass

Here, I do not have much to set the glass, only to adjust the diffuse, reflection, refraction of the color.

Material Figure 4

Chandelier

Similarly, chandeliers and glass are similar, also color, diffuse. Grayscale I gave the color of 238 chandeliers. Reflection 50, reflectivity 0.5, subdivision default.

Refraction Gray 136 is also its transparency, refractive index 0.85, IOR1.001. This method is generally done screen shade can be.

Material Figure 5

Curtains

Full color is light green, the value 255, reflection 30, reflectivity. 5, refraction 99, refractive index. IOR 1.001, tick affect shadows light, parameters and chandelier parameters almost.

Material Figure 6

Black Marble

Diffuse color is 8, in Renflection renflect plus a fallff,fallff color default, select Fresnel launch Hilight glossiness 0.89. This will reflect high, refl.glossiness default 1.

Material Figure 07

Lighting Ideas

Analyze the scene and turn on the lights at the window, then fill the light. In each scene is the use of cool and disorderly color to fully express the sense of space and atmosphere.

Cloth Light Figure 1

Number 1th Lighting Parameters:

Cloth Light Figure 2

Number 2nd Lighting Parameters:

Cloth Light Figure 3

Number 3rd Light VRaySun:

Cloth Light Figure 4

Number 4th Lighting parameters VRay Sphere:

Cloth Light Figure 5

No. 5th lighting parameter lamp belt:

Cloth Light Figure 6

The color of yellow light is all:

Cloth Light Figure 07

Plot parameters:

width:1181 height1:1500, high 1500x wide 1181.

Parameter Figure 1

Sampler and anti-aliasing:

Turn on IG choose commonly used with luminous map + light cache

Parameter Figure 2

Glow Map:

Parameter Figure 3

Light buffer:

Parameter Figure 4

Control Exposure:

Parameter Figure 5

I keep the rest of the parameters by default, and I don't explain them in detail here. The above tutorial is only to explain the scene, this scene mainly explains the lighting and material distribution and adjustment.

Lighting aspects

In the scene, the way of light distribution is mainly Vrsun. A VR surface light is played at each window to simulate ambient light (mainly cold. Although the indoor cloth lamp basically according to the actual lamp position distributes, but the more the lamp, the faster the calculation speed, and the computer will calculate the shadow and subdivision of each light source, so the scene as little as possible, especially in the scene brightness enough circumstances, can not hit the light source as far as possible not dozen.

Material aspects

Materials are the material that constitutes the surface of the object, in the production of the effect of material characteristics of the main reflective, reflective, refraction, transparent, self luminous, concave and convex. Adjust the material when you must pay attention to the texture, must be in accordance with the actual object of the grain to tune. In the scene of the larger surface of the material to increase the subdivision of the material, in some remote from the camera some small decorations or some inconspicuous objects can reduce these subdivisions, "maximum depth" generally by default is 5, can be lowered to about 2-3. This will increase the speed of the business map.

VR Parameters panel

There are several major items: indirect lighting, glow mapping, light buffering, color mapping, sampling, anti-aliasing options.

More rendering effects Figure 1

Personal experience:

Use the photon map out of the big picture when you should pay attention to the following points, the time to run the photon map with the big picture of the time is basically exactly the same, even if there is a difference will be within more than 10 minutes, run the photon map when the light material subdivision into place. There are "glow map", light buffer, sampling, anti-aliasing options in the parameters of the road when the photon map to the map when the need for parameters, when the larger picture is unchanged. To ensure the drawing speed.

Each scene in the size and size of the structure is not the same, so the layout of light is not the same, but the material is basically consistent. I personally feel that a good effect diagram should mainly understand the working principle of the VRay renderer, as well as the characteristics of lighting and material in the real world. Read more relevant information and tutorials, learn not to copy imitation, not hard to set a tutorial inside a certain kind of light method, to make flexible use. Learn not to be lazy to practice a lot of regulation, experience is to rely on their own groping.

This is the end of this tutorial, I hope you can learn from this tutorial, but also to make your own VR a higher level. At the same time, because of my VR level is limited, there are deficiencies also please expert advice, to be continued ...

More rendering Effects Figure 2

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