4. Basic model of 3DS Max and operation of 3ds Max object operation

Source: Internet
Author: User

I. Selection of objects

toolbar, click Select Objects button

Select the object from left to right, select by name, select the rectangle region, select mode.

"Select Object" click on the "Select Object" icon or press the shortcut key "Q", will go to select the object state, and then click to select the object can be selected, select the use of the function will have a common operation:

① Use the "CTRL" key to increase or decrease the selection of objects with a click.

② using the "ALT" key with the click can reduce the current object.

③ use "Ctrl + a" to select all objects in the scene or use the Edit menu.

④ use "Ctrl+d" to deselect objects.

⑤ use "CTRL +i" to reverse the selection.

⑥ use the SPACEBAR to lock the selection, and the selection state cannot be modified. The Select lock icon to the left of the status bar below the view area is locked.

Select by name Select by name the object is created with a name, click the Select object by Name tool to select the desired object according to the name appearing in the list.

The rectangular area selection rectangular area is selected with 5 range types: Rectangle, Circle, lasso, paint, and spray, which affect the shape of the selection box, respectively.

There are two modes of selection mode: Cross mode () and window mode (), Cross mode is "click and select", and the window mode take medicine selection area completely contains the object to be checked back.

Second, the operation of the object

"Moving Objects"

Clicking on the "Move" icon or pressing the shortcut "W" will enter the moving object state and then click on an object to move the object. When an object is selected, a coordinate system appears, and the corresponding movement can be implemented directly on X, Y, z, or on the combined plane. The yellow state represents the currently active moving axis or moving plane.

Alternatively, you can enter the Settings dialog box for the exact move value by right-clicking or by selecting the Move Back box in the menu with the right-click Object Pop-up. You can enter the absolute or offset value of the move directly in the coordinate input box in the dialog box.

"Copying Objects"

Select the object you want to copy, click the Move button on the toolbar, hold down the SHIFT key, drag the mouse to assist the selected object, move the copied object to a certain position and release the mouse, the Clone Options dialog box pops up, enter the number of copies and the name click OK to complete the replication.

You can also right-click the object and select Clone in the popup menu to move the object.

"Rotating Objects"

Clicking on the "Rotate" icon or pressing the shortcut "E" will enter the state of the rotated object and click on an object to rotate the object.

As with moving objects, you can use the right-click "Rotate" icon or right-click object in the pop-up menu to pop up the settings dialog box that allows you to enter a precise moving value.

"Change the center of rotation"

① using Pivot Point Center

② using the selection center

③ using the Transform coordinate center (axis origin)

"Scale Object"

Clicking on the "Zoom" icon or pressing the shortcut "R" will go into the Zoom object state and click on an object to zoom in on the object.

There are 3 scaling modes: uniform scaling, non-uniform scaling, and extrusion.

"Network and capture"

Grid

The default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).

Capture

3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up the Grid and Snap Settings dialog box, and the standard snap mode is the default mode, which also contains the NURBS snapping options.

① Two-dimensional capture using the two-dimensional snapping tool is only suitable for capturing objects on the start grid, generally ignoring their snapping in the height direction. In daily operation, it is often used for the capture of planar graphics.

②2.5 Capture the tool is a capture tool that is between two and three dimensions. The tool can not only capture the points and lines on the current plane, but also capture the projection of each vertex and boundary on a plane, which is suitable for outlining the three-dimensional object.

② three-dimensional capture use the three-dimensional capture tool to capture objects of the appropriate type in three-dimensional space. Snaps directly to any geometry in the view window.

When angle snap toggle is on, angle snapping affects the rotation transformation of all objects in the scene, limiting the amplitude of the rotation.

The percent SNAP toggle tool increases the scaling of the object by a specified percentage, which can be used to limit the amplitude of the change.

When only the spinner switch is on, you can limit the amplitude of the change to a fixed value.

Snapping pops up the Grille and Snap Settings window by right-clicking the toolbar's Snap tool icon.

"Object Alignment"

Select the object you want to align and click on its tool, then click on the target you want to align, the "Align current Options" dialog will pop up, set the parameters in the dialog box, and click "OK" button to complete the alignment operation.

① aligns the x, Y, z check boxes in the position (world) Settings area to determine the alignment direction (aligned by the axis of world coordinates).

② "min" means that the border of the source object alignment axis (which axes are set by the above check boxes as alignment axes) is aligned with the selected component in the target object.

③ "Center" indicates that the source object is aligned to the selected component in the target object by the geometric center.

④ "pivot" indicates that the source object is aligned to the selected component in the target object by the pivot point.

⑤ "Max" indicates that the bounding rectangle of the source object alignment axis is aligned with the selected component in the target object.

"Selection Set"

① creating a selection Set

After selecting multiple objects in the scene and entering the name at "Create selection set", enter both to complete the creation of the selection set, and the drop-down box to select the selected set that has already been created.

② Edit Selection Set

Click on "Edit Selection Set" button, and in the pop-up selection Set dialog box to operate.

Left-to-right tab functionality: Create a new selection set, delete a selection set or object, add an object to a selection set, reduce an object from a selection set, select a selection, select an object by list, highlight a Selection object.

"Combination of objects"

① Group Select multiple objects, click on the menu "group-Group", the group can be named after the whole operation, can be a Chinese name, but it is best not to use Chinese, when you cooperate with other software may appear in Chinese unfriendly cause other problems arise.

② Open Group Use the Group-open command to temporarily unlock the group, where you can detach one of the objects using the group-Detach command, and you can add new objects to the group with the group-attach command.

③ explode use "group-explode" to remove the group.

Note: Groups can be nested, that is, groups can be included in a group.

"Links to Objects"

Link, break link, bind to space warp

① Link Click "Link" button to make the mouse into the link state, left click on an object A does not release drag to another object B, that is, a object and a B object is linked together and B object is the parent, this time on the B displacement, rotation, amplification operation will affect a object, can be regarded as a is a part of B.

② The broken link selects the object that has been linked, click the "Disconnect" button to disconnect the object from the link.

③ is bound to a space warp to implement a link between an object and a special effect virtual object. (It belongs to the more advanced features, when necessary, in the detailed study.) )

"Reference coordinate system and pivot point of object"

The reference coordinate system determines the x, Y, and z directions that the user uses to move, select, scale, and so on, the original point of the coordinate system. The coordinate systems that you can use in 3ds Max are as follows:

① the screen coordinate system, which uses the active view screen as the coordinate system, the origin of the coordinate system is at the bottom left of the active view screen, the x axis is positive horizontally to the right, the Y axis vertical x axis is positive, the z axis is perpendicular to the screen (user).

The ② world coordinate system, also known as World Space, is located at the bottom left of the viewing angle and shows the direction of the world coordinate system, and its coordinate origin is located in the viewport center. The coordinate system never changes.

③ view coordinate system, which is a mixture of the world coordinate system and the screen coordinate system. Where orthographic views use a screen coordinate system, and non-orthogonal views such as perspective use the world coordinate system.

④ the parent object, the coordinate system is located in the parent object's coordinate origin, and since it is in the parent object, it must have a parent object.

The ⑤ local coordinate system uses the coordinate system of the selected object itself, also known as the object space.

The ⑥ pickup coordinate system is similar to that of a parent object, except that the coordinate system of the pickup coordinates is to set the coordinate system of the object to the current coordinate system by selecting the item and clicking on any object, without having to have the parent as the parent.

⑦ is used in conjunction with EULERXYZ to select the controller.

The ⑧ grid is the system's own defined grid.

4. Basic model of 3DS Max and operation of 3ds Max object operation

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