4. Casual game development (about game rules)

Source: Internet
Author: User

After the introduction of the first three sections, I believe everyone can run their own cocos2d-x game projects in different environments. Now we can start game development. I plan to share several casual games that I have played in the following days. The first game chose landlords. Okay, let's talk nonsense. To develop a game, you must first understand the game rules. This section mainly aims to clarify the game rules of landlords first.



Send a few games to everyone:

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Welcome Page)

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Homepage)

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Main Interface)

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End Interface)



Rule Introduction


I. Game opponent:

A total of three landlords are divided into two camps. The landlord is one camp, and the other two are the other. The two sides fought against each other, winning first.


Ii. game card model:

1. ROCKET: the dual-King dual-ghost card), which can be played by any card type, is the biggest card.

2. Bomb: four identical cards. In addition to rockets and bombs larger than themselves, any card model can be used.

3. Single Card: a single card.

4. Cards: two cards with the same points.

5. Three cards: three cards with the same points.

6. Three-belt one: three identical cards + one single card.

7. Three-belt two: three identical cards + one pair of cards.

8. Single Order: five or more consecutive cards. It does not include two verbs and two kings.

9. shuangshun: three or more consecutive pairs of cards. It does not include two verbs and two kings.

10. sanshun: Two or more three consecutive cards. It does not include two verbs and two kings.

11. Planes carry wings. Sany + single or same number of cards ).

12, four with two: Four cards + any two single cards or any two pairs of cards ).


Iii. card size:

1. Rocket is the biggest card.

2. Bombs, except for rockets and bombs larger than themselves, are larger than other card models.

3. For a general card type, the size can be compared only when the card type is the same as the total number of cards.


Iv. Licensing:

One deck, three cards left, and the others are sent to three. After the landlord is snatched, send the last three cards to the landlord.


5. Name:

The system randomly determines that a player starts to call a card. The card can be 1, 2, 3, or not, and the biggest name is the landlord.


6. Release:

The cards are opened by the landlords, and then played in turn in a counter-clockwise order. When talking about your cards, you can choose PASS or rule-based cards. The game ends when a certain party finishes playing the cards.



QR code for game downloads:

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