A dancing bone villain.

Source: Internet
Author: User
Tags cos reset setinterval sin tostring

Not long ago, in a book about Matlab to see an example, with a drawing function to draw a villain.

The effect is as follows:

Click here to download the source file

Just like the following:

Since this villain can draw out, then whether to let him move, I think this is obviously no problem, as long as the various parts of the body to decompose open on it.
There are only two components of this villain, one is a circle, the other is a line.
The code is as follows:

Class Skelectoncircle
{
private Var x:number=0;
private Var y:number=0;
private Var r:number=0;
private Var linestylenum:number=0x3399ff;
    
Static private Var mid:number=0;
private Var Mmcholder:movieclip;
       
Public Function skelectoncircle (inx:number,iny:number,inr:number,instyle:number)
{
Init (Inx,iny,inr,instyle);
}
    
Public function init (inx:number,iny:number,inr:number,instyle:number): Void
{
Reset (Inx,iny,inr,instyle);
       
Mmcholder=_root.createemptymovieclip ("__skeletonc__" +mid,_root.getnexthighestdepth ());
mid++;
}
    
Public function Reset (inx:number,iny:number,inr:number,instyle:number): Void
{
X=inx;
Y=iny;
R=inr;
       
if (instyle!=null| | instyle!=undefined) linestylenum=0x3399ff;
else Linestylenum=instyle;
}
    
Public Function Draw (): Void
{
Draw a cicle:
Mmcholder.linestyle (1,linestylenum,100);
Beginfill (0X6666FF);
Move to the circle ' s center.
Mmcholder.moveto (X+r,y);
           
var fi:number=0;
var cx:number=0;
var cy:number=0;
var detafi:number=0.1;
           
while (fi<=2*math.pi+0.2)
{
Cx=x+r*math.cos (FI);
Cy=y+r*math.sin (FI);
Mmcholder.lineto (Cx,cy);
Fi+=detafi;
}
Endfill ();
}
    
Public Function Clean (): Void
{
Mmcholder.clear ();
}
    
Public Function toString (): String
{
var restring:string=new String ();
       
Restring=string ("x:" +string (x) + "Y:" +string (y) + "R:" +string (r) + "\ n");
       
return restring;
}
    
Public Function Finallize (): Void
{
Mmcholder.removemovieclip ();
Mmcholder=null;
Delete this;
}
}

Class Skelectonline
{
private Var x1:number=0;
private Var y1:number=0;
    
private Var x2:number=0;
private Var y2:number=0;
    
private Var linestylenum:number=0x3399ff;
    
Static private Var mid:number=0;
private Var Mmcholder:movieclip;
    
Static private Var Thisp:object;
    
Public Function skelectoncircle (inx1:number,iny1:number,inx2:number,iny2:number,instyle:number)
{
Init (Inx1,iny1,inx2,iny2,instyle);
}
    
Public function init (inx1:number,iny1:number,inx2:number,iny2:number,instyle:number): Void
{
Reset (Inx1,iny1,inx2,iny2,instyle);
       
Mmcholder=_root.createemptymovieclip ("__skeletonl__" +mid,_root.getnexthighestdepth ());
mid++;
       
Thisp=this;
}
    
Public function Reset (inx1:number,iny1:number,inx2:number,iny2:number,instyle:number): Void
{
X1=INX1;
Y1=iny1;
       
X2=INX2;
Y2=iny2;
       
if (instyle!=null| | instyle!=undefined) linestylenum=0x3399ff;
else Linestylenum=instyle;
}
    
Public Function Draw (): Void
{
Draw a line:
Mmcholder.linestyle (1,linestylenum,100);
Mmcholder.moveto (X1,Y1);
Mmcholder.lineto (X2,Y2);
       
}
    
Public Function Clean (): Void
{
Mmcholder.clear ();
}
    
Public Function toString (): String
{
var restring:string=new String ();
Restring=string ("x1:" +string (x1) + "Y1:" +string (y1) + "X2:" +string (x2) + "y2:" +string (y2) + "\ n");
return restring;
}
    
Public Function Finallize (): Void
{
Mmcholder.removemovieclip ();
Mmcholder=null;
Delete this;
}
}

Next, we define a small human, a total of 11 parts, specifically what you look at the know:

Class Skelectonperson
{
public Var mhead:skelectoncircle;
    
public Var mleftshoulder:skelectonline;
public Var mrightshoulder:skelectonline;
    
public Var mupbody:skelectonline;
public Var mdownbody:skelectonline;
    
public Var mlefthand:skelectonline;
public Var mrighthand:skelectonline;
    
public Var mleftthigh:skelectonline;
public Var mrightthigh:skelectonline;
    
public Var mleftleg:skelectonline;
public Var mrightleg:skelectonline;
    
Public Function Skelectonperson ()
{
Mhead=new skelectoncircle ();
Mleftshoulder=new Skelectonline ();
Mrightshoulder=new Skelectonline ();
Mupbody=new Skelectonline ();
Mdownbody=new Skelectonline ();
Mlefthand=new Skelectonline ();
Mrighthand=new Skelectonline ();
Mleftthigh=new Skelectonline ();
Mrightthigh=new Skelectonline ();
Mleftleg=new Skelectonline ();
Mrightleg=new Skelectonline ();
}
    
Public Function Draw (): Void
{
Mhead.draw ();
Mleftshoulder.draw ();
Mrightshoulder.draw ();
Mupbody.draw ();
Mdownbody.draw ();
Mlefthand.draw ();
Mrighthand.draw ();
Mleftthigh.draw ();
Mrightthigh.draw ();
Mleftleg.draw ();
Mrightleg.draw ();
}
    
Public Function Clean (): Void
{
Mhead.clean ();
Mleftshoulder.clean ();
Mrightshoulder.clean ();
Mupbody.clean ();
Mdownbody.clean ();
Mlefthand.clean ();
Mrighthand.clean ();
Mleftthigh.clean ();
Mrightthigh.clean ();
Mleftleg.clean ();
Mrightleg.clean ();
}
}

And then you assemble the parts of the villain:

var testperson:skelectonperson=new skelectonperson ();
TestPerson.mHead.init (180,30,20);
TestPerson.mLeftShoulder.init (140,80,180,80);
TestPerson.mRightShoulder.init (180,80,220,80);
TestPerson.mLeftHand.init (110,40,140,80);
TestPerson.mRightHand.init (250,40,220,80);
TestPerson.mUpBody.init (180,50,180,80);
TestPerson.mDownBody.init (180,80,180,120);
TestPerson.mLeftThigh.init (180,120,150,150);
TestPerson.mRightThigh.init (180,120,210,150);
TestPerson.mLeftLeg.init (150,150,150,200);
TestPerson.mRightLeg.init (210,150,210,200);

Finally, let's end the experiment with a little man's hand in a waving motion 1:
I feel the most headaches in this experiment is the flash tangent angle of the calculation of the way, engaged in a half-day is OK, hehe ~ ~:)
Calling segment Code

Testperson.draw ();

/*----Test 1:data init.----* *
Handlen=math.sqrt ((110-140) * (110-140) + (40-80) * (40-80));
Left hand data.
x0[0]=110;
y0[0]=40;
Left Hand axes Center
x1[0]=140;
y1[0]=80;

Right hand data.
x0[1]=250;
y0[1]=40;
Right hand axes Center
x1[1]=220;
y1[1]=80;

Fi0=eatan2 (X0[0]-x1[0],y0[0]-y1[0]);
Fi1=eatan2 (x0[1]-x1[1],y0[1]-y1[1]);

detafi0=0.05;
detafi1=-0.05;

SetInterval (handmove,200);
/*---End of TEST 1---* *

Main motion function:
Skelecton person Test1:
function Handmove ()
{
Left hand move.
if (fi0>=-2*math.pi/3| | FI0&LT;=-5*MATH.PI/6)
Detafi0*=-1;
    
X0[0]=x1[0]+_root.handlen*math.cos (FI0);
Y0[0]=y1[0]+_root.handlen*math.sin (FI0);
    
_root.testperson.mlefthand.reset (X0[0],y0[0],x1[0],y1[0]);
    
_root.testperson.mlefthand.clean ();
_root.testperson.mlefthand.draw ();
Fi0+=detafi0;
    
Right hand move
if (fi1>=-math.pi/6| | FI1&LT;=-MATH.PI/3)
Detafi1*=-1;
    
X0[1]=x1[1]+_root.handlen*math.cos (FI1);
Y0[1]=y1[1]+_root.handlen*math.sin (FI1);
    
_root.testperson.mrighthand.reset (x0[1],y0[1],x1[1],y1[1]);
    
_root.testperson.mrighthand.clean ();
_root.testperson.mrighthand.draw ();
FI1+=DETAFI1;
    
}

Testperson.draw ();

/*----Test 1:data init.----* *
Handlen=math.sqrt ((110-140) * (110-140) + (40-80) * (40-80));
Left hand data.
x0[0]=110;
y0[0]=40;
Left Hand axes Center
x1[0]=140;
y1[0]=80;

Right hand data.
x0[1]=250;
y0[1]=40;
Right hand axes Center
x1[1]=220;
y1[1]=80;

Fi0=eatan2 (X0[0]-x1[0],y0[0]-y1[0]);
Fi1=eatan2 (x0[1]-x1[1],y0[1]-y1[1]);

detafi0=0.05;
detafi1=-0.05;

SetInterval (handmove,200);
/*---End of TEST 1---* *

Main motion function:
Skelecton person Test1:
function Handmove ()
{
Left hand move.
if (fi0>=-2*math.pi/3| | FI0&LT;=-5*MATH.PI/6)
Detafi0*=-1;
    
X0[0]=x1[0]+_root.handlen*math.cos (FI0);
Y0[0]=y1[0]+_root.handlen*math.sin (FI0);
    
_root.testperson.mlefthand.reset (X0[0],y0[0],x1[0],y1[0]);
    
_root.testperson.mlefthand.clean ();
_root.testperson.mlefthand.draw ();
Fi0+=detafi0;
    
Right hand move
if (fi1>=-math.pi/6| | FI1&LT;=-MATH.PI/3)
Detafi1*=-1;
    
X0[1]=x1[1]+_root.handlen*math.cos (FI1);
Y0[1]=y1[1]+_root.handlen*math.sin (FI1);
    
_root.testperson.mrighthand.reset (x0[1],y0[1],x1[1],y1[1]);
    
_root.testperson.mrighthand.clean ();
_root.testperson.mrighthand.draw ();
FI1+=DETAFI1;
    
}

Testperson.draw ();

/*----Test 1:data init.----* *
Handlen=math.sqrt ((110-140) * (110-140) + (40-80) * (40-80));
Left hand data.
x0[0]=110;
y0[0]=40;
Left Hand axes Center
x1[0]=140;
y1[0]=80;

Right hand data.
x0[1]=250;
y0[1]=40;
Right hand axes Center
x1[1]=220;
y1[1]=80;

Fi0=eatan2 (X0[0]-x1[0],y0[0]-y1[0]);
Fi1=eatan2 (x0[1]-x1[1],y0[1]-y1[1]);

detafi0=0.05;
detafi1=-0.05;

SetInterval (handmove,200);
/*---End of TEST 1---* *

Main motion function:
Skelecton person Test1:
function Handmove ()
{
Left hand move.
if (fi0>=-2*math.pi/3| | FI0&LT;=-5*MATH.PI/6)
Detafi0*=-1;
    
X0[0]=x1[0]+_root.handlen*math.cos (FI0);
Y0[0]=y1[0]+_root.handlen*math.sin (FI0);
    
_root.testperson.mlefthand.reset (X0[0],y0[0],x1[0],y1[0]);
    
_root.testperson.mlefthand.clean ();
_root.testperson.mlefthand.draw ();
Fi0+=detafi0;
    
Right hand move
if (fi1>=-math.pi/6| | FI1&LT;=-MATH.PI/3)
Detafi1*=-1;
    
X0[1]=x1[1]+_root.handlen*math.cos (FI1);
Y0[1]=y1[1]+_root.handlen*math.sin (FI1);
    
_root.testperson.mrighthand.reset (x0[1],y0[1],x1[1],y1[1]);
    
_root.testperson.mrighthand.clean ();
_root.testperson.mrighthand.draw ();
FI1+=DETAFI1;
    
}



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