First of all, we have to choose their own favorite subject, I this is the selection of game competition in the works, in addition to appreciation can absorb a lot of new things. (Figure 01)
Figure 01
In the production of large time to pay attention to the overall proportion of large-scale production is a layer of the first to see the overall proportion of the whole and gradually improve to the head, hands, feet of the various proportions. In order to avoid the complexity of the narrative, the tutorial used to highlight other similar parts of the past.
To save time the basic model of how to build and cabling will not speak, you can refer to other tutorials.
When I made the Maya model, my approach was to ignore and line up or not. First for the big shape for editing, when there is a shape approximation of the model after entering the ZBrush brush, this can save a lot of production time, analysis in the previous traditional way every time always do the eye sluggish to straighten out those dot line surface. With ZBrush, these chores can be omitted altogether. (Figures 02, 03, 04)
Figure 02
Figure 03
Figure 04
First of all, analyze the feeling of the original painting, the character belongs to the divine temperament, according to the feeling of the original painting head slightly up, the face of some Asians feel the eye socket and facial bone points do not have to be too obvious, of course, the above understanding is through this practice to improve and the original painting of common, of course, if the real case or to find the original painting directly communicate better, As above figure personal habits first determine the depth of both sides of the mouth and eyebrow bow height, facial shape also to look from the angle of view, the character's face is oval so whether it is the front side is also like overlooking all should pay attention to this problem. (Figure 05)
Figure 05