http://hunterwang.diandian.com/post/2012-10-21/40041523890
Recently do things need to increase the effect, a simple use of the particle effect, really feel more difficult to adjust the effect. At the same time also encountered some problems, share.
If a gameobject that is bound to the partical system wants to destory, sometimes the unity console will make an error and will automatically prompt you with the Destroyimmediate (Gameobject,bool) method, You can immediately destroy objects in the scene. But if your gameobject is a prefab ... The prefab was destory as well. Will not find the original prefab! Remember to use the Destory method carefully. and the particle system want to not produce the simplest way is, emit do not tick!!
A parent object that adds a sub-object is the effect of a particle, and the particle effect increases on rigidbody. There is a case where the particles do not shift with the parent object. In this case, it is necessary to open the kinematic of the IS, so that the child of the particle is locked and will follow the parent object.
A little experience with Unity 3D particle systems