A selection of Android and iPhone development blogs on csdn

Source: Internet
Author: User
Tags oauth android games
Android

 

[1] Zhang Guowei: Android from entry to upgrade Series

I have written 14 introductory articles on the interface. After reading and following the exercises, I have a certain understanding of the commonly used layout and view, the next article will not emphasize the introduction interface, but will focus on the specific common functions.

[2] Lazy Bones: articles translated from 1 to 18 in the android Dev Guide Series

This series of articles translate articles for the android SDK. In fact, the SDK is the best learning example. Series 1: What is Android? Android is a software set for mobile devices. It includes an operating system, middleware, and some important applications. The android SDK provides necessary tools and APIs for the android development platform. It uses the Java programming language ......

[3] cold ice: Android Core Analysis Series 1-28

My research and analysis start from the intent of the designer, from the abstract or even from the philosophical height, from the simplest system prototype, from the design conjecture, instead of starting from code analysis. First, understand the android big runtime framework, the main process, the system prototype, and then use the source code analysis to enrich it. Of course, the intent of the designer here is not the intent of the real Android designer, but the intent of the android designer I think.

[4] Wei Zhilin: Android advanced tutorial 1-25

This section shares some tips on special image effects processing in Android, such as rounded corners and reflections, as well as image scaling, conversion of drawable to bitmap, and conversion of Bitmap to drawable.

[5] Li huaming: Android Game Development Series 1-25

A few days ago, the Group members discussed the 9patch tool (I prefer to call it nine sisters) and then studied it, this is a simple but practical tool that comes with the android SDK. Here we will share some experiences with you!

[6] Xuan Yusong: Android Game Development Series 1-29

This article introduces the basic usage of the five la s of Android. Here I emphasize that we recommend that you use the relative layout in development and learning: first, its method attribute is the most powerful. Secondly, it can basically achieve the effects of the other four la S. Of course, not all of them are mentioned here. Sometimes other la s are needed. Therefore, the author suggests that you determine the actual situation in development. The preceding five la s can be nested to make better-looking and more beautiful la S.

[7] Peng Ling three thousand: Android (Java) Game Development and Examples

In fact, Because Java Development and Android development are only slightly different, any Java game can be easily transferred to the Android platform-the examples provided by younger brother are naturally no exception. For example, I have simplified three of them, and the game originally implemented for the applet has been converted to the Android version. The game source package included in this blog is composed of eleven applet games.

[8] GAVIN: Snake-Java programmers write Android Games 1-6

The preliminary plan of this series of articles is to use the Snake Game of the android SDK sample as the starting point and compare it with the development of the j2se mobile games and j2se desktop games, gradually introduce the knowledge and popular framework of android game development.

[9] Lao Luo: Android Application source code analysis

The previous article briefly introduced the Startup Process of the Android app activity. In the Android system, an application is composed of activities. Therefore, the startup process of an application is actually the START process of the default activity in the application, this article analyzes the source code of the application framework layer in detail to understand the Startup Process of the android application.

[10] Chen Jie: Android multimedia learning 1-15

In Android, We can inherit the view to create components exactly as we wish. However, sometimes, the components we need are implemented by a combination of the existing components, then we can use the component synthesis technology. This article uses two spinner nodes to create a choice control for linking province and city information. The association between province and city information is often encountered during development, here we will look at how to use the component synthesis technology to easily and skillfully implement this function.

 

IPhone [1] Li huaming: Objective-C language casual, IOS cocos2d Game Development

Starting from this chapter, himi will show you step by step into iPhone 4 development. Of course, the development language is no longer Java, but objective-C.

  • Build iOS development environment on Mac OS
  • Create and instantiate classes and add and call functions!
  • IPhone game development: Analysis of game engines
  • IPhone game development: Create a view and draw a simple image
  • Build a cocos2d game engine environment helloworld!
  • Cocos2d game development resource stickers (tutorials and source code)
  • Switch between 27 special effects and set the screen landscape and Landscape
  • Collect 57 fonts provided by cocos2d
  • Cocos2d game development: multi-touch and touch-screen event details
  • Add/delete system components in cocos2d
  • Enable HD (960*640) Mode
  • Ccspritebatchnode and TP tool ultimate genie Optimization
[2] Yang Hongyi: Reading Notes for iPhone Development
  • Cocos2d Development Series: (1) (2) (3) (4) (5) (6) (7) (8) (9)
  • Asihttprequest series: (1) synchronous and asynchronous requests, (2) file downloads, and (3) file uploads
  • Use uitableview to implement the Tree View
  • Implement foldable grouping tableview
  • Asynchronous download using nsoperation
  • Encapsulate your own control library: iPhone static library Application
  • Application for enterprise IDP and release of "in house"
  • IOS certificates, keys, and trust services
  • IPhone Internationalization
  • How to use core plot to draw a bar chart
[3] Xu jingxin: iPhone app development
  • How to use leak to check memory leakage
  • Summary of some small technologies in iPhone Development
  • Architecture diagram of IOS
  • Uiview and Memory Management
  • How to zoom in and out images
  • My iPhone business journey
[4] Zhu Yulin: iOS development Note
  • Implementation and Discussion of iPhone message push mechanism
  • A programmer's idea of an LBS application
  • Multimedia playback for iOS development
  • Converting XML into tree II in iOS development
  • Cache for iOS development (1): Memory Cache
  • Objective-C interaction with Javascript in iOS development
  • IOS development: drawing the trajectory of your motion on a map
  • Design a local cache mechanism for a mobile application
[5] arthurchen: iPhone and iPad Development
  • C ++ and objective-C
  • Easy native socket programming
  • Obtain the brightness of IMEI, serialnumber, and system backlight.
  • Measure the test taker's knowledge about the oauth encapsulation of the iPhone.
  • Uicalloutview For APIs not recorded in the document
  • IPhone development database coredata




  • Xuan Yusong: Objective-C syntax collection
[1] Zhang Guowei: Android from entry to upgrade Series

I have written 14 introductory articles on the interface. After reading and following the exercises, I have a certain understanding of the commonly used layout and view, the next article will not emphasize the introduction interface, but will focus on the specific common functions.

[2] Lazy Bones: articles translated from 1 to 18 in the android Dev Guide Series

This series of articles translate articles for the android SDK. In fact, the SDK is the best learning example. Series 1: What is Android? Android is a software set for mobile devices. It includes an operating system, middleware, and some important applications. The android SDK provides necessary tools and APIs for the android development platform. It uses the Java programming language ......

[3] cold ice: Android Core Analysis Series 1-28

My research and analysis start from the intent of the designer, from the abstract or even from the philosophical height, from the simplest system prototype, from the design conjecture, instead of starting from code analysis. First, understand the android big runtime framework, the main process, the system prototype, and then use the source code analysis to enrich it. Of course, the intent of the designer here is not the intent of the real Android designer, but the intent of the android designer I think.

[4] Wei Zhilin: Android advanced tutorial 1-25

This section shares some tips on special image effects processing in Android, such as rounded corners and reflections, as well as image scaling, conversion of drawable to bitmap, and conversion of Bitmap to drawable.

[5] Li huaming: Android Game Development Series 1-25

A few days ago, the Group members discussed the 9patch tool (I prefer to call it nine sisters) and then studied it, this is a simple but practical tool that comes with the android SDK. Here we will share some experiences with you!

[6] Xuan Yusong: Android Game Development Series 1-29

This article introduces the basic usage of the five la s of Android. Here I emphasize that we recommend that you use the relative layout in development and learning: first, its method attribute is the most powerful. Secondly, it can basically achieve the effects of the other four la S. Of course, not all of them are mentioned here. Sometimes other la s are needed. Therefore, the author suggests that you determine the actual situation in development. The preceding five la s can be nested to make better-looking and more beautiful la S.

[7] Peng Ling three thousand: Android (Java) Game Development and Examples

In fact, Because Java Development and Android development are only slightly different, any Java game can be easily transferred to the Android platform-the examples provided by younger brother are naturally no exception. For example, I have simplified three of them, and the game originally implemented for the applet has been converted to the Android version. The game source package included in this blog is composed of eleven applet games.

[8] GAVIN: Snake-Java programmers write Android Games 1-6

The preliminary plan of this series of articles is to use the Snake Game of the android SDK sample as the starting point and compare it with the development of the j2se mobile games and j2se desktop games, gradually introduce the knowledge and popular framework of android game development.

[9] Lao Luo: Android Application source code analysis

The previous article briefly introduced the Startup Process of the Android app activity. In the Android system, an application is composed of activities. Therefore, the startup process of an application is actually the START process of the default activity in the application, this article analyzes the source code of the application framework layer in detail to understand the Startup Process of the android application.

[10] Chen Jie: Android multimedia learning 1-15

In Android, We can inherit the view to create components exactly as we wish. However, sometimes, the components we need are implemented by a combination of the existing components, then we can use the component synthesis technology. This article uses two spinner nodes to create a choice control for linking province and city information. The association between province and city information is often encountered during development, here we will look at how to use the component synthesis technology to easily and skillfully implement this function.

[1] Li huaming: Objective-C language casual, IOS cocos2d Game Development

Starting from this chapter, himi will show you step by step into iPhone 4 development. Of course, the development language is no longer Java, but objective-C.

  • Build iOS development environment on Mac OS
  • Create and instantiate classes and add and call functions!
  • IPhone game development: Analysis of game engines
  • IPhone game development: Create a view and draw a simple image
  • Build a cocos2d game engine environment helloworld!
  • Cocos2d game development resource stickers (tutorials and source code)
  • Switch between 27 special effects and set the screen landscape and Landscape
  • Collect 57 fonts provided by cocos2d
  • Cocos2d game development: multi-touch and touch-screen event details
  • Add/delete system components in cocos2d
  • Enable HD (960*640) Mode
  • Ccspritebatchnode and TP tool ultimate genie Optimization
[2] Yang Hongyi: Reading Notes for iPhone Development
  • Cocos2d Development Series: (1) (2) (3) (4) (5) (6) (7) (8) (9)
  • Asihttprequest series: (1) synchronous and asynchronous requests, (2) file downloads, and (3) file uploads
  • Use uitableview to implement the Tree View
  • Implement foldable grouping tableview
  • Asynchronous download using nsoperation
  • Encapsulate your own control library: iPhone static library Application
  • Application for enterprise IDP and release of "in house"
  • IOS certificates, keys, and trust services
  • IPhone Internationalization
  • How to use core plot to draw a bar chart
[3] Xu jingxin: iPhone app development
  • How to use leak to check memory leakage
  • Summary of some small technologies in iPhone Development
  • Architecture diagram of IOS
  • Uiview and Memory Management
  • How to zoom in and out images
  • My iPhone business journey
[4] Zhu Yulin: iOS development Note
  • Implementation and Discussion of iPhone message push mechanism
  • A programmer's idea of an LBS application
  • Multimedia playback for iOS development
  • Converting XML into tree II in iOS development
  • Cache for iOS development (1): Memory Cache
  • Objective-C interaction with Javascript in iOS development
  • IOS development: drawing the trajectory of your motion on a map
  • Design a local cache mechanism for a mobile application
[5] arthurchen: iPhone and iPad Development
  • C ++ and objective-C
  • Easy native socket programming
  • Obtain the brightness of IMEI, serialnumber, and system backlight.
  • Measure the test taker's knowledge about the oauth encapsulation of the iPhone.
  • Uicalloutview For APIs not recorded in the document
  • IPhone development database coredata




  • Xuan Yusong: Objective-C syntax collection
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