An open-source game server engine that uses simple agreed protocols to allow clients to interact with the server. The kbengine plugin can be used to quickly interact with (unity3d, ogre, cocos2d, HTML5, etc) technology is combined to form a complete client.
The underlying Server framework is written in C ++ and the game logic layer uses Python (supports hot updates). Developers do not need to repeat the underlying technologies that are common to the game server, focus on game development to quickly create various online games.
(We are often asked about the load ceiling. The underlying kbengine architecture is designed as a multi-process Distributed Dynamic Load Balancing solution. Theoretically, we only need to constantly expand the hardware to continuously increase the load ceiling, the maximum capacity of a single machine depends on the complexity of the game logic .)
Homepage
Http://www.kbengine.org
Releases
sources : https://github.com/kbengine/kbengine/releases binarys : https://sourceforge.net/projects/kbengine/files/
Demo sources
unity3d : https://github.com/kbengine/kbengine_unity3d_demounity3d : https://github.com/kbengine/kbengine_unity3d_warringogre : https://github.com/kbengine/kbengine_ogre_demohtml5 : https://github.com/kbengine/kbengine_html5_demo
Docs
docs : http://www.kbengine.org/docs/API : https://github.com/kbengine/kbengine/tree/master/kbe/doctutorial : https://github.com/kbengine/kbengine/tree/master/tutorial
Support
Email : [email protected]Maillist : https://groups.google.com/d/forum/kbengine_maillist
Source Code address: Click to open the link
A very strong Open-Source Distributed game server engine (kbengine)