About achieving rope physics in Unity Ultimate+rope+editor plug-in parsing

Source: Internet
Author: User

ultimate+rope+editor+1.18 Rope Plugin Learning document

Plugin sharing:

Links: Https://pan.baidu.com/s/1i6VzCup

Password: A4eo

First, the Rope main Control Script Component Ultimate Rope

1.Rope layer: set layers of ropes

2.Rope physic Material: rope Physics Material

3.Rope type: Rope types (General selection of control types on procedural programs)

4.Rope start: rope Start point ( drag in the game object that requires the Transform component in the scene)

5.Rope Diameter: Rope diameter

6.Diameter ScaleX: diameter X axial scale

7.Diameter ScaleY: diameter Y - axis scale

8.Rope Sides: The number of sides of the Rope cross-section (the larger the value the more rounded)

9.Rope Material: Rope Material

10.Rope Section Material: Rope section material (usually not used)

Enable Prefab Usage: whether to make a custom-made rope into a precast body (made into a die-casting model)

Whether or not to expand: Expand the length, whether the disk into a volume

Rope segment 0---N: The number of nodes that make up a rope, no two nodes produce a rope

(1) Up/down/add/del to move this node up / down / Add node / Delete node

(2) Segment End: node position (game object Transform component in scene)

(3) Length : The length of each section of the segment between the previous node and this node

(4) Num links: The number of links that comprise the segment between the previous node and this node

(5) Collider type: collision Body Types

linkMass: Link quality

link Solver iterations: number of iterations calculated

link Joint Angular x Lim: link x axis rotation angle Limit

link Joint Angular y Lim: link y - axis rotation angle Limit

link Joint Angular z Lim: link z axis rotation angle Limit

link Joint spring: Link Stretch

linkJoint Damper: link resistance

link Joint max Force: maximum action between links

link Joint break force: Link Breaking Forces

link Joint break Torque: broken torque of the link section

lockstart/end zaxis: Locks the rotation starting at the terminating node

sendRope events: whether to send a rope break trigger event

(1) Events Object receiver: Event-Receiving game object

(2) Break Event method: name of a broken trigger

Persist after PlayMode: persist the value of the current setting (not used)

Reset rope: Flush Rope

Deleterope: Remove the current rope

Convert to static mesh: Generate and save the current rope as a static model

Second, the following

About achieving rope physics in Unity Ultimate+rope+editor plug-in parsing

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