ultimate+rope+editor+1.18 Rope Plugin Learning document
Plugin sharing:
Links: Https://pan.baidu.com/s/1i6VzCup
Password: A4eo
First, the Rope main Control Script Component Ultimate Rope
1.Rope layer: set layers of ropes
2.Rope physic Material: rope Physics Material
3.Rope type: Rope types (General selection of control types on procedural programs)
4.Rope start: rope Start point ( drag in the game object that requires the Transform component in the scene)
5.Rope Diameter: Rope diameter
6.Diameter ScaleX: diameter X axial scale
7.Diameter ScaleY: diameter Y - axis scale
8.Rope Sides: The number of sides of the Rope cross-section (the larger the value the more rounded)
9.Rope Material: Rope Material
10.Rope Section Material: Rope section material (usually not used)
Enable Prefab Usage: whether to make a custom-made rope into a precast body (made into a die-casting model)
Whether or not to expand: Expand the length, whether the disk into a volume
Rope segment 0---N: The number of nodes that make up a rope, no two nodes produce a rope
(1) Up/down/add/del to move this node up / down / Add node / Delete node
(2) Segment End: node position (game object Transform component in scene)
(3) Length : The length of each section of the segment between the previous node and this node
(4) Num links: The number of links that comprise the segment between the previous node and this node
(5) Collider type: collision Body Types
linkMass: Link quality
link Solver iterations: number of iterations calculated
link Joint Angular x Lim: link x axis rotation angle Limit
link Joint Angular y Lim: link y - axis rotation angle Limit
link Joint Angular z Lim: link z axis rotation angle Limit
link Joint spring: Link Stretch
linkJoint Damper: link resistance
link Joint max Force: maximum action between links
link Joint break force: Link Breaking Forces
link Joint break Torque: broken torque of the link section
lockstart/end zaxis: Locks the rotation starting at the terminating node
sendRope events: whether to send a rope break trigger event
(1) Events Object receiver: Event-Receiving game object
(2) Break Event method: name of a broken trigger
Persist after PlayMode: persist the value of the current setting (not used)
Reset rope: Flush Rope
Deleterope: Remove the current rope
Convert to static mesh: Generate and save the current rope as a static model
Second, the following
About achieving rope physics in Unity Ultimate+rope+editor plug-in parsing