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LOL play Wild: For beginners, playing wild career seems to be very difficult and high-end, but it is not, playing wild is very simple, but want to master playing wild, that is, playing wild efficiency maximization is the need for long-term playing wild experience accumulated, this time for everyone to bring a section LOL Beginners to play the basic teaching class, I hope that novice players dare to try to play wild, try to drive the whole battle rhythm.
We start from the basic of playing wild, easy to learn to play wild or do not know the players know playing wild.
First of all, let's get to know what is wild.
There are wild areas in the League of Legends Map, and then there are all kinds of wild monsters waiting for your punishment, you can get your own experience, gold, BUFF. Even have big boss wait for you to push down, can let all teammates get gold coins or powerful buff, what kind of sao years? Be bold and go wild.
What do wild monsters have?
Blue fat, three wolves, ghosts, red lizards, stone people, dragons, Tai Lung. I think these people are already very familiar with, do not have to waste their breath.
Why are you playing wild? (Common questions for beginners)
The advantage of playing wild is to give a way to let experience and gold coins, and you can get their own gold coins and experience, because of their own in the opposition area enemy difficult to know your position, you can easily gank any one without eye and push the line of enemy. If you are playing wild opposite, if the control of the refresh time, the opposite of the buff to take away is also a suppression of the opposite. This is a powerful strategy, there is no fight wild to the opposite pressure difference is very big.
All right, play wild literacy is over, now say something serious.
After the change in the wild area basic everyone can play wild, but you and I know that can not be a hero is going to play wild, then what kind of hero to go to play wild?
The focus of playing wild:
efficiency, survival resilience, gank ability. The importance of these three is 50%, 40%, 10%, respectively.
We can see the efficiency share is the biggest, which is also a good explanation why not a hero can go to play wild, playing Wild is a race, if you can not quickly clear wild means you can not quickly upgrade, will be more than the online player upgrade slower, if the opposite is a play wild extremely fast players, Maybe you have 4 levels across the 2 level, and then when he invades your wild area to reap your wild monsters, you can only watch and even hand over your head.
Second is the ability to survive and recover. If you're really fast and you don't have the ability to recover, what kind of capital do you take to Gank? No blood is equal to the delivery? If your health is in the low stage when playing wild, it is easy to be taken away by the opposite dozen wild players. So efficiency and resilience are the most important basic elements of playing wild. But the proportion of efficiency is greater than the resilience.
So if you're good at recovery, even if it's more efficient, you can play wild. Resilience can be obtained from a number of places, first yellow Rune 13 armor, and go out 1 cloth Armor 5 Red Medicine out is definitely necessary, talent also need to point out the necessary points to play wild. Even if your hero does not have the ability to recover, it is the most powerful way to maximize your ability to survive. If the hero's own recovery skills are the best, such as some hero skills can produce shields ah, or self-blood and so on.
The smallest proportion is the gank capacity
May someone want to vomit trough, gank proportion so small, not gank dozen wild still calculate wild?
That's true, but what I'm talking about now is the proportion of the three elements needed to fight the hero, not the proportion of things that need to be done in the wild.
If you want to play wild, fight wild efficiency or survival resilience is a must have, most of them have a very efficient or survival resilience or both of the heroes have a control skills such as coma deceleration fear, have these skills is certainly the best, but not every hero has gank skills such as the Dragon Beast, They clear wild speed extremely fast belongs to a kind of anti-wild hero, general Gank ability weak of playing wild heroes their playing field efficiency or survival resilience will always be stronger than gank ability.
Playing wild the most important is the efficiency and survival resilience, so we meet these 2 is good, gank time as long as the teammates have control skills and work together, and you bring weakness, is the same gank. Of course, the efficiency of fast survival good gank strong is the wild area high handsome rich, but the premise you also want to cooperate with the team configuration.
Play Wild Note:
If your hero is weak on the line, be sure to play wild. such as Sword Saint, Dragon Turtle, amumu .
Do not play any online creeps, as long as this line does not have your teammates. Often play wild players gank do not achieve a people's creeps, a finished to go to the wild area, causing others to finally control the line of soldiers that passed.
Tell your teammates not to push the line, push the line means you can not develop, they will be gank themselves. If the opposite likes to push the line, please no matter have eyes without eye decisive gank.
Do not plunge into the wild area do not come out, Gank is the most important, or you play wild meaningless.
You have a double buff when you let teammates first, the operation must be cautious, otherwise gank will not send the buff to your teammates unfavorable.
If you are in a position, you must ban a threat to your team or to a hero who is a menace to your playing field. Example: If the opposite ban the scorpion, you do not ban the blind monk is stupid x, if you intend to clown, but not ban the blind monk is stupid x.
Why I did not mention the monster refresh time, because there is no need. Reason I tell you, if you painstakingly to remember the monster refresh time, and then every time after the fight to calculate the next time when the monster brush, which not only occupy your brain resources and play wild to do too much is undoubtedly to increase your workload, When you feel that these do not matter when you can steal every time the dragon brush and the opposite is always late to find that the dragon has not been and therefore feel that their hard work is also worth the time, suddenly one day you are good Dragon also 20 seconds to refresh, just ready to go to the first time to take off and determine the absence of eyes, All of a sudden, 5 people came to kill you, and that's always the case, what you're going to say.
All this, because there is a buff timer, every time you want to refresh will be prompted you have 20 seconds to refresh, and then you can be ready to do not need to calculate, and in the past this is a good playing field to achieve the advantages that can bring to the team, and so on. So you're still going to refresh the time? Wake up, you don't have to play WCG.
About LOL's play wild