About the "unity3d/2d game development from 0 to 1" The first version of the national release on July 1, 2015, the cumulative number of domestic colleges and universities teachers, training institutions praise. But with Unity's official knowledge of the technology's escalating and rapid iterations of the version, the Unity4.6 version of the teaching-learning system is lagging behind.
With the launch of the official version of Unity2017.1 in July 2017, the reprint of the book "Unity3d/2d game development from 0 to 1" was formally put on the agenda. At present, the reprint work in August 2017 has been more than half, now to the small partners to report the work, hope to get better advice. Now talk about the second version of the overall revision design ideas:
The second version of the revision of the overall highlight three more: Newer, more, more practical!
Detailed descriptions are as follows:
1: "Update":
The book uses the latest unity2017.x version to explain, which involves Unity2017 the latest lighting effects, lighting debugging Lightexplorer Window Preview technology, powerful film and television animation editing timeline features, new dynamic baking Navmesh technology.
2: "More":
This version for the majority of universities and training institutions feedback, for the important core chapters have provided after-school practice topics for the majority of students to strengthen the targeted reinforcement of learning.
This version is for the first edition, added to five items on the game project, and the last two large-scale game projects, the new scene and props up the material, more ornamental and playable. One of the big parkour projects, updated, upgraded with a new algorithm structure, and all the material, is a complete change.
3: "More Practical"
For the old readers, this version of the first edition, but also focused on strengthening the 3D graphics shader and resources dynamic loading technology assetbundle the depth and breadth of the explanation. Especially for Assetbundle Technology, the book also provides a commercial-grade Assetbundle framework package, not only for beginners, for the vast majority of unity developers also have a high practical and reference value.
According to the opinions of the universities and training institutions teachers, the order and content of some chapters are more reasonable, in order to achieve a better learning experience.
Finally about the book design, content, cover, we have any good ideas, whether you can be stingy to give me feedback? Would you please leave a message for your little friends:)
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This article is from "Teacher Liu Speak Unity" blog, please be sure to keep this source http://liuguozhu.blog.51cto.com/9142031/1958784
About "unity3d/2d game development from 0 to 1" book reprint Instructions