Frame: A single image of the smallest unit in an image animation, equivalent to every lens on a film film. A frame is a static picture, a continuous frame to form an animation, such as TV images. We usually say that the number of frames, in short, is the number of frames transmitted in 1 seconds, it can be understood that the graphics processor can refresh several times per second, usually with FPS (Frames Per Second). Each frame is a stationary image, and a fast and continuous display of frames creates the illusion of motion. The high frame rate allows for smoother, more realistic animations. The greater the number of frames per second (fps), the smoother the displayed action will be.
KeyFrames--Any animation to show motion or change, at least two different key states to be given, while the middle state changes and connections the computer can automatically complete, in Flash, the frame that represents the key state is called the keyframe.
Transition frame-the frame in which the computer automatically completes the transition between two keyframes is called a transition frame.
Links and differences between keyframes and transition frames
There can be no transition frames in the middle of the two keyframes (such as frame-by-frames animation), but there must be keyframes around the transition frame, because the transition frame is attached to the keyframe;
KeyFrames can modify the contents of the frame, but the frame content cannot be modified by the transition frame.
KeyFrames can contain multiple types of elements, such as shapes, clips, groups, or many elements, but the objects in the transition frame can only be clips (movie clips, graphic clips, buttons), or independent shapes.
The film is composed of a continuous picture, each picture is a frame, PAL format 25 frames per second, NTSC format 30 frames per second.
About the interpretation of frames in animations