When writing flashcom code, if you often use a reasonable naming convention, you can borrow the code hints of FLASHMX 2004 well.
For example, when writing FCS code, the following naming of objects in the flashcom, when editing the code after the object name after the dot number will pop up the code hint, which contains the object can use the properties and methods, very practical oh.
Suggested named end strings for individual objects
1 : _cam Camera Object
2 : _video Video Object
3 : _mic Microphone Object
4 : _so Shareobject Object
5 : _nc Netconnect Object
6 : _ns NetStream Object
For FLASHMX itself there are many similar objects that can give code hints
Such as:
1 : _mc MovieClip Object
2 : _btn Button Object
3 : _txt Text Object
4 : _str String Object
5 : _date Date Object
6 : _array Array Object
The use of these naming methods can bring a lot of code above the convenience of the