Add Google Admob and iosadmob to the iOS platform

Source: Internet
Author: User
Tags admob

Add Google Admob and iosadmob to the iOS platform

Monkey original, reprinted. Reprinted Please note:Reposted from Cocos2D Development Network-cocos2dev.com. Thank you!

Original article address:Http://www.cocos2dev.com /? P = 567


The call to iOS by Unity is still very simple. In the free time of the night, unity loads Google Admob on the IOS platform. You can check it out.

I. First write the iOS code of Admob.
Please go to https://apps.admob.com to download iOS Admob SDK and register app id. If you are not familiar with this step, please Google yourself. There should be a lot of Internet.

1. IOSAdmob class, mainly used to create and load Admob
IOSAdmob. h

/// IOSAdmob. h // IOSAdmob /// Created by LiuYanghui on 14-8-4. // Copyright (c) 2014 LiuYanghui. all rights reserved. // # import <Foundation/Foundation. h> # import "GADBannerView. h "# import" GADBannerViewDelegate. h "@ interface IOSAdmob: NSObject <GADBannerViewDelegate>-(void) handle :( NSString *) admobId AdSize :( GADAdSize) size Position :( CGPoint) pos;-(void) setAdmobHidden :( BOOL) isHidden; @ end

IOSAdmob. m

/// IOSAdmob. m // IOSAdmob /// Created by LiuYanghui on 14-8-4. // Copyright (c) 2014 LiuYanghui. all rights reserved. // # import "IOSAdmob. h "@ interface IOSAdmob () @ property (nonatomic) BOOL isHidden; @ property (nonatomic) CGRect adRect; @ property (nonatomic, readonly, strong) UIViewController * rootViewController; @ property (nonatomic, readonly, strong) GADBannerView * adBannerView; @ end @ implementatio N IOSAdmob-(id) init {self = [super init]; if (self! = Nil) {_ isHidden = NO; _ adRect = CGRectZero; _ rootViewController = [[[UIApplication sharedApplication] keyWindow] rootViewController]; _ adBannerView = nil;} return self ;} -(void) dealloc {[_ rootViewController release]; [_ adBannerView release]; [super dealloc];}-(void) startRequestAdmob :( NSString *) admobId AdSize :( GADAdSize) size Position :( CGPoint) pos {if (_ adBannerView) {return;} _ adBannerView = [[GADBannerView alloc] initWithAdSize: size]; // if ([[UIDevice currentDevice] userInterfaceIdiom] = UIUserInterfaceIdiomPhone) {//} else {//} _ adRect = CGRectMake (pos. x, pos. y, _ adBannerView. frame. size. width, _ adBannerView. frame. size. height); _ adBannerView. adUnitID = admobId; _ adBannerView. delegate = self; [_ adBannerView setRootViewController: _ rootViewController]; _ adBannerView. frame = _ adRect; [_ rootViewController. view addSubview: _ adBannerView]; double delayInSeconds = 5.0; interval popTime = dispatch_time (interval, (int64_t) (delayInSeconds * interval); dispatch_after (popTime, interval (), ^ (void) {NSLog (@ "Retrying to load request"); [_ adBannerView loadRequest: [self createRequest] ;});}-(void) setAdmobHidden :( BOOL) isHidden {_ isHidden = isHidden; if (_ adBannerView) {[_ adBannerView setHidden: _ isHidden];} // [UIView animateWithDuration: 0.5 animations: ^ {// _ adBannerView. frame = _ adRect; //}] ;}# pragma mark GADRequest generation // Here we're re creating a simple GADRequest and whitelisting the simulator // and two devices for test ads. you shoshould request test ads during development // to avoid generating invalid impressions and clicks. -(GADRequest *) createRequest {GADRequest * request = [GADRequest request]; return request;} # pragma mark GADBannerViewDelegate impl // Since we 've ve got ed an ad, let's go ahead and set the frame to display it. -(void) adViewDidReceiveAd :( GADBannerView *) adView {NSLog (@ "Received ad"); _ adBannerView. frame = _ adRect; [_ adBannerView setHidden: _ isHidden];}-(void) adView :( GADBannerView *) viewdidFailToReceiveAdWithError :( GADRequestError *) error {NSLog (@ "Failed to receive ad with error: % @", [error Failed]); double delayInSeconds = 5.0; dispatch_time_t popTime = dispatch_time (DISPATCH_TIME_NOW, (int64_t) (delayInSeconds * NSEC_PER_SEC); dispatch_after (popTime, dispatch_get_main_queue (), ^ (void) {NSLog (@ "Retrying to load request"); [_ adBannerView loadRequest: [self createRequest] ;}) ;}@ end

Ii. Admob's external Singleton class Interface
IOSAdmobManager. h

/// IOSAdmobManager. h // IOSAdmob /// Created by LiuYanghui on 14-8-4. // Copyright (c) 2014 LiuYanghui. all rights reserved. // # import <Foundation/Foundation. h> # import <UIKit/UIKit. h> @ interface IOSAdmobManager: NSObject + (IOSAdmobManager *) getInstance;-(void) startRequestAdmob :( NSString *) admobId AdSizeId :( NSInteger) adSizeId Position :( CGPoint) pos;-(void) setAdmobHidden :( BOOL) isHidden; @ end

IOSAdmobManager. m

/// IOSAdmobManager. m // IOSAdmob /// Created by LiuYanghui on 14-8-4. // Copyright (c) 2014 LiuYanghui. all rights reserved. // # import "IOSAdmobManager. h "# import" IOSAdmob. h "@ interface IOSAdmobManager () @ property (nonatomic, readonly, strong) IOSAdmob * admob; @ end @ implementation IOSAdmobManager + (IOSAdmobManager *) getInstance {static IOSAdmobManager * mgr = nil; static dispatch_once_t onceToken; dispatch_once (& onceToken, ^ {mgr = [[self alloc] init] ;}); return mgr ;}- (id) init {self = [super init]; if (self) {_ admob = [[IOSAdmob alloc] init]; return self;} return nil;}-(void) startRequestAdmob :( NSString *) admobId AdSizeId :( NSInteger) adSizeId Position :( CGPoint) pos {switch (adSizeId) {case 1: [_ admob startRequestAdmob: admobId AdSize: Position: pos]; break; case 2: [_ admob startRequestAdmob: admobId AdSize: Position: pos]; break; case 3: [_ admob startRequestAdmob: admobId AdSize: Position: pos]; break; case 4: [_ admob startRequestAdmob: admobId AdSize: Position: pos]; break; case 5: [_ admob startRequestAdmob: admobId AdSize: kGADAdSizeLeaderboard Position: pos]; break; case 6: [_ admob startRequestAdmob: admobId AdSize: Increment Position: pos]; break; case 7: [_ admob startRequestAdmob: admobId AdSize: Increment Position: pos]; break; case 8: [_ admob startRequestAdmob: admobId AdSize: Position: pos]; break; default: [_ admob startRequestAdmob: admobId AdSize: kGADAdSizeBanner Position: pos]; break ;}} -(void) setAdmobHidden :( BOOL) isHidden {[_ admob setAdmobHidden: isHidden];} @ end

3. register the C function interface for the singleton interface in step 2 and provide it to Unity.
LHAdmob. mm

//// LHAdmob. mm // IOSAdmob /// Created by LiuYanghui on 14-8-4. // Copyright (c) 2014 LiuYanghui. all rights reserved. // # import "IOSAdmobManager. h "extern" C "{void expect (const char * admobId, int adSizeId, float pixelX, float pixelY) {[[IOSAdmobManager getInstance] handle: [NSString stringwithuf8string: admobId] AdSizeId: adSizeId Position: CGPointMake (pixelX, pixelY)];} void setAdmobHidden (bool isHidden) {[[IOSAdmobManager getInstance] setAdmobHidden: isHidden];}

OK. Now the creation of Admob and the compilation of the Unity interface have been completed.

Note:
1. By default, arc is not used in the iOS project exported by Unity, so none of the above Code uses arc.
Xcode-> Targets-> Build Settings-> Objective-C Automatic Reference Counting: set NO to disable arc.

2. What types of xCode projects are created for the appeal interface?
You can create any Xcode project and write the above Code. You can also create a Static Library project for iOS-> Framework & Library-> Cocos Touch Static Library.

3. How can I add the above Code to Unity?
Method 1: copy the above Code file to the Unity-> Assets/Plugins/iOS folder. The file is the specified plug-in file of Unity.
Method 2: If you create a static library project, Xcode> Product> Archive compiles the project. a static library file. copy file a to the Unity-> Assets/Plugins/iOS folder.




How to add admob ads

For detailed steps, see the following link: wenku.baidu.com/...D90G0S

How can I publish a self-made app to google apps and ios platforms? Is it expensive?

The ios platform is $99. Buy iPhone Develop Program (iDP) Developer authorization

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