Three years later, my game has been developed. The good news is that he is about to log on to the US appstore and be elected as featured by Apple. This is probably the first game in China to reach this position. Of course, he will also be China's best iOS game to date.
When I wrote this blog, the game was not online yet. We will not be able to hide it in October 8.
Now I will go to the next stage, new technologies, new tools, new ideas and project prospects.
In the afewdaysleft project, I focus on unrealscript development. I like this language very much, except for the UI aspect. Next, I will transfer it to ue4 development. C ++ has been away for three years and we will become friends again.
Thanks to EPIC for providing so many demo instances in the marketplace of ue4. It is a great pleasure for developers to learn so many demo instances.
Before that, I will use several chapters to restore some C ++ memories.
So why does epic abandon unrealscript to let people focus on C ++?
1. c ++ is the king of performance: given that game development is a high-performance execution process, it is hard to predict player operations and next frame updates. C ++ is much stronger than unrealscript.
2. c ++ is very flexible: pointer
3. c ++ powerful functions: the king of the language
Finally, ue4 C ++ starts.
After the development is complete, we need to move to the next stage.