An explanation of peer application on Android Research's intel® android* developer Guide

Source: Internet
Author: User

Brief introduction

When there is no Wi-Fi access point or Internet access, the Android* app may require a peering connection to establish a connection between two or more android* devices. For example, file sharing apps and multiplayer games.

This feature can be implemented using NFC, Bluetooth, or Wi-Fi peering technology. The preferred technology in a particular case needs to be determined based on the desired distance, connection speed, power dissipation, and unique technical characteristics.

This article evaluates the Wi-Fi peering technology. Wi-Fi peering enables Android 4.0 or later with the appropriate app to connect to each other over Wi-Fi without an access point. The Android Wi-Fi peer framework complies with Wi-Fi Direct standards. In general, Wi-Fi Direct supports faster and farther distances, but requires a higher power consumption than Bluetooth connectivity. The previous chapter studies the android* Bullet physics engine porting to Intel architecture

Implement

This article focuses on the basic steps for establishing a socket connection between two Android devices.

To use Wi-Fi peer, the app must have the minimum Software Development Kit version correctly set to 14 and request the following license in the Androidmanifest.xml file:

    • Access_wifi_state

    • Change_wifi_state

    • Access_network_state

    • Change_network_state

    • INTERNET

The application needs to call the Initialize () method of the Wifip2pmanager object to register the app with the Wi-Fi peer framework. This method must be called before performing a Wi-Fi peer operation.

The app needs to create and register a broadcast sink for the following Wi-Fi peer intent:

    • Wifi_p2p_connection_changed_action

    • Wifi_p2p_peers_changed_action

    • Wifi_p2p_state_changed_action

    • Wifi_p2p_this_device_changed_action

After performing the above steps, the app will be able to call the Wi-Fi peer-to Wifip2pmanager object and receive Wi-Fi peer intent. Most of the Wifip2pmanager methods are asynchronous, so developers need to provide listener for each method call to get state and results.

To discover available Wi-Fi peer devices, you need to call the Discoverpeers () method of the Wifip2pmanager object. The discovery process will continue to be performed, knowing that the device is turning on Wi-Fi peer connections or calling the Stoppeerdiscovery method.

When the app receives wifi_p2p_peers_changed_action intent, the Requestpeers () method using the Wifip2pmanager object will be able to get a list of the peer devices found.

To connect to a device in the obtained peer list, you need to prepare the Wifip2pconfig object containing the full DeviceAddress field and invoke the Connect () method of the Wifip2pmanager object.

After a successful connection, the device IP address is obtained by calling the Requestconnectinfo () method of the Wifip2pmanager object.

Then, use the IP address to create a Socket and ServerSocket object. Use the standard socket interface to perform communication.

The following is a diagram that invokes a method and receives intent to prepare a connection for a Wi-Fi peer device:

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To establish a Wi-Fi peer connection between two Android devices, you need to perform these steps at least. Apps should implement handlers for all Wi-Fi peer intent and listener to fully respond to different events, such as lost connections or Wi-fi disabled. Please refer to the Android documentation for more information.


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