"Android 4 advanced programming (3rd edition)" http://product.dangdang.com/product.aspx? Product_id = 23227677 recommended for editing: Written by Android experts, the latest upgraded version of Android 2 advanced programming (2nd): Android 4 advanced programming (3rd) written by authoritative Android experts and covers all the latest content. It is an ideal guide for learning to develop mobile apps using the android 4 SDK. This book has profound insights and helps experienced Android Developers fully tap into the potential of new features of Android 4. It also explains the basic knowledge of Android development, allowing beginners to get started with this book. As a guiding book for practical purposes, this book will guide you gradually to complete more and more complex Android projects. Each project introduces a new Android platform feature, it also highlights the technologies and best practices that help write fascinating applications. Featured in this book ◆ in-depth analysis of Android Application Components and lifecycles ◆ explores Android UI principles, design concepts, and UI APIs, the user interface is eye-catching on mobile phones, tablets, and TVs ◆ introduction to creating map-based applications and using location-based services ◆ explanation of how to create background services and notifications and cloud to device messaging ◆ demonstrate how to create dynamic and interactive home screen microware and livewallpaper ◆ explore hardware and communication APIs, including Bluetooth, phone, Wi-Fi direct, NFC and Android beam ◆ explains how to use cameras and hardware sensors ◆ details the new animation frame and other features that enhance user experience, including drag-and-drop, action bar, and fragment ◆ added a chapter on application release ◆ introduced license verification and In-app Billing Service
The android 4 game practice programming http://product.dangdang.com/product.aspx? Product_id = 23162095 Introduction: Learn Android 4 game practice programming, you can master the design and development processes of game applications that can run on smartphones and tablets. The easy-to-read and concise instructions provided in this book can help you start to create interesting and vivid games. The first android game you will create is a 2D, top-down, and scroll-down shooting game named star warrior. After you have mastered the basic knowledge and recorded the highest score of star fighters on your tablet or smartphone, you can expand your knowledge and skills-building a 3D environment, and use it to create a variety of fascinating 3D games. Main content: · build your own reusable "black box" for game development · use game engines and specific game code · Design and develop rich 2D and 3D games · Develop and implement a fascinating game storyline · use OpenGL ES to display and process graphics · Create a control system that can be used to navigate 3D channels · create rich environments and roles · write collision detection code this book targets Android games build elementary books or tutorials, developers eager to write android game applications. From 2D-based casual games to 3D OpenGL-based first-person shooting games, android 4 game practice programming introduces all the knowledge required to start creating a game on this rapidly growing mobile platform.
C # development of Android applications-use mono
For Android and. Net/C # http://product.dangdang.com/product.aspx? Product_id = 23169905 edit and recommendation: xamarin CTO Miguel de Icaza preface: C # development of Android applications-use mono for Android and. net/C # provides a comprehensive and thorough explanation of Android Application Programming knowledge, and analyzes how to use C # And mono to compile applications running on the Android device series. Under the guidance of a must-have book written by multiple experts, you can become a successful Android Application Developer without learning other programming languages. You will gain an in-depth understanding of screen controls, UI development, tables, layout, monodevelop, and other knowledge points, and use mono for Android to plan, build, and develop Android applications. Main Content ◆ describes how to use the C # And. NET technology to build Android apps ◆ detailed use of data and the best way to bind data to controls ◆ explain how to program hardware for Android devices ◆ in-depth analysis of file system and application preferences ◆ discuss how sharing code between mono for Android, monotouch, and windowsphone 7 ◆ list tips for globalization of applications through internationalization and Localization support functions ◆ how to use Android 4 to develop tablet applications
Mobile Cloud Computing Application Development entry classic http://product.dangdang.com/product.aspx? Product_id = 23055006 editor's recommendation: l the first domestic mobile cloud computing book translation, chartaca.com founder, Senior cloud platform expert leader learns to build mobile applications on mainstream cloud computing platforms introduction: this book serves as a practical guide for building mobile applications and cloud services, and provides support for those eager to take advantage of cloud services (such as Amazon Web Services, web developers who create cross-platform applications for mobile devices are an essential reader. The author Richard Rodger step by step guides you to build your first application using HTML5, set applications in cloud computing, and use cloud computing databases. This book provides rich examples to show you how to build a complete application, improve your existing skills, and act as a springboard to help you enter the world of mobile development and cloud computing development. Main content: l demonstrate how to make the app look and feel right for the app l focus on how to enhance the user experience l interpretation of APP cache, touch events and data storage l details on how to create a local app hybrid applications run in the same way as programs, explains how to maximize the use of JSON, rest, qauth, jquery, Ajax, and other technologies l shares insights on how Apple App Store and Android marketplace work l provides marketing and advertising and the application sales suggestion Richard Rodger is the CTO of feedhenry Ltd, this is a company dedicated to providing the latest tools for cloud service-based mobile application development. He is currently a member of W3C Web application Working Group, which develops standards for mobile part applications.
Android 4 game advanced programming (2nd edition) http://product.dangdang.com/product.aspx? Product_id = 23162070: Android 4 advanced game programming (2nd) helps you fully utilize the powerful features of the latest Android SDK 4.0 to build complex and fascinating game applications. Most importantly, this book shows you how to migrate native PC games like Doom, quake I, and ⅱ to the latest Android platform with minimal effort. Using this book as your trusted guide, you will find some ways to greatly improve android game application development skills. By creating an android project that renders 20 faces, you will see how to use OpenGL ES 2.0 to generate efficient graphics. At the same time, you will also learn how to use better fonts, new user interfaces and user experience (UI/UX) APIs, multi-touch features, multi-task, and faster performance. You only need to follow each chapter of operable source code and examples from the real world, you will be good at: ◆ combine Java's elegant object-oriented functions and C's original motivation. ◆ Master a series of professional and advanced technologies, such as 3D graphics technology that uses OpenGL, OpenGL ES, and JNI together. ◆ Transplanted and improved 2D shooting games and established 3D shooting games similar to quake. ◆ If you want to quickly improve your skills in developing high-end Android games, this book will be your best choice.
The android 4 programming entry classic-the development of smart phone and tablet applications http://product.dangdang.com/product.aspx? Product_id = 22915744 recommended for editing: Wei-Meng Lee's latest work, which is the first Chinese Guide to Android 4: The advent of Android 4, it marks that Google has moved the Android operating system to the smartphone and tablet camp. This guide will teach you everything you need to successfully develop Android applications. This book covers all the basics of Android Application Development, including user interfaces, networks, SMS message transmission, databases, location-based services, and deployment. Senior author Wei-Meng Lee has paved the way for you to successfully develop and deploy Android applications. Main Content ◆ discusses how to adapt to different display directions, how to understand the screen components, and how to handle user interface notifications ◆ describes how to use textview, progressbar, AutoComplete-textview, timepicker, listview, etc. elements involved in the design of the view User Interface ◆ demonstrate how to use the view to display images and menus ◆ demonstrate how to use the content provider and how to create your own content provider ◆ demonstrate how to run for a long time tasks are placed in separate threads. ◆ This section describes how to build an application that uses the SMS message delivery tracking position. ◆ it describes how to use JSON and socket programming to build your own chat application. ◆ it discusses how prepare an android application for release to androidmarket