This tool is an open-source project. The address is:
Http://code.google.com/p/android-apktool/
I download the apktool-install-linux-r04-brut1.tar.bz2and apktool1.4.1.tar.bz2 files on the ubuntuplatform, and decompress them to obtain the apktool. jar, aapt (binary executable file), and apktool (shell file). Copy these three files to the/usr/local/bin directory (root permission is required ).
Make sure that the system's Java commands are of Java 1.6.
In this way, you can use the apktool command in the system.
Run:
Apktool
You can get help information.
Decompilation crasher.apk:
Apktool crasher.apk
Decompile and get the crasher folder in the current directory.
Supplement: 2011.7.26
The Code decompiled by the previous method is poorly readable. For example, the following is a decompiled Java method:
.method public restartGL(Landroid/view/SurfaceHolder;)Ljavax/microedition/khronos/opengles/GL; .locals 1 invoke-direct {p0}, Lcom/ideaworks3d/airplay/AirplayGL;->stop()V iget v0, p0, Lcom/ideaworks3d/airplay/AirplayGL;->m_GLVersion:I invoke-virtual {p0, p1, v0}, Lcom/ideaworks3d/airplay/AirplayGL;->startGL(Landroid/view/SurfaceHolder;I)Ljavax/microedition/khronos/opengles/GL; move-result-object v0 return-object v0.end method
It is not easy to understand. baksmali. jar is also useful on the Internet. In fact, apktool encapsulates baksmali. jar, which is the same thing. Refer to this document:
Android reverse APK Program (androidmanifest. xml and Class. Dex)
Http://blog.csdn.net/Zengyangtech/article/details/5807517
The following method is exactly used:
Use dex2jar to convert the APK file to jar, and then use JD-Gui to convert the JAR file to. java. Both tools are open-source projects, including Windows and Linux.
Http://code.google.com/p/dex2jar/
Http://java.decompiler.free.fr /? Q = jdgui
The specific use method is very simple, without any settings. See the document for reference: Android decompiling APK to Java source code
Http://blog.csdn.net/Zengyangtech/article/details/5967263
This is the result of decompilation.
private void stop() { this.m_Started = 0; if (this.m_EglSurface == null) return; EGL10 localEGL101 = this.m_Egl; EGLDisplay localEGLDisplay1 = this.m_EglDisplay; EGLSurface localEGLSurface1 = EGL10.EGL_NO_SURFACE; EGLSurface localEGLSurface2 = EGL10.EGL_NO_SURFACE; EGLContext localEGLContext = EGL10.EGL_NO_CONTEXT; boolean bool1 = localEGL101.eglMakeCurrent(localEGLDisplay1, localEGLSurface1, localEGLSurface2, localEGLContext); EGL10 localEGL102 = this.m_Egl; EGLDisplay localEGLDisplay2 = this.m_EglDisplay; EGLSurface localEGLSurface3 = this.m_EglSurface; boolean bool2 = localEGL102.eglDestroySurface(localEGLDisplay2, localEGLSurface3); this.m_EglSurface = null; }