Tag: is the BSP direct try its return method out agent
NO1:
Benefits of plug-in technology:
1) reduce the memory and CPU consumption of the application
2) Hot -swappable, i.e. updating some modules without releasing a new version
No2:
The plug-in solution must address three fundamental issues: resource access ,activity Lifecycle Management , and ClassLoader management
No3:
The host refers to the normal apk , which is usually referred to as a processed Dex or APK. Plug-in framework most of the use of APK as a plug-in, many need to use agent activity, plug-in activity to start most of the use of a proxy activity to achieve.
No4:
Activity is done mainly through the Contextimpl , the activity has a mbase member variable, its type is Contextimpl. In the context there are two abstract methods getassets and getresources, which are used to obtain resources, and are actually implemented in Contextimpl.
NO5:
Resource access
Load the resources in the APK
protected voidloadresources () {Try{Assetmanager Assetmanager= Assetmanager.class. newinstance (); Method Addassetpath= Assetmanager.getclass (). GetMethod ("Addassetpath", String.class); Addassetpath.invoke (Assetmanager,mdexpath); Massetmanager=Assetmanager; }Catch(Exception e) {e.printstacktrace (); } Resources superres=Super. Getresources (); Mresources=NewResources (Massetmanager,superres.getdisplaymetrics (), superres.getconfiguration ()); Mtheme=Mresources.newtheme (); Mtheme.setto (Super. Gettheme ());}
By reflection , call the Addassetpath method in Assetmanager and load the resource in an APK into the resources object. Then create a new resources object with Assetmanager.
Public Final int Addassetpath (String path) { synchronized(this) { int res = addassetpathnative (path); Makestringblocks (mstringblocks); return res; }}
Then implement Getassets and getresources in agent activity .
@Override Public Assetmanager getassets () { returnnull? Super. Getassets (): Massetmanager;} @Override public Resources getresources () { returnnull? Super. Getresources (): mresources;}
NO6:
Management of activity life cycle
Reflection mode
@Overrideprotected voidOnresume () {Super. Onresume (); Method Onresume= Mactivitylifecirclemethods.get ("Onresume"); if(onresume!=NULL){ Try{Onresume.invoke (mremoteactivity,Newobject[]{})}Catch(Exception e) {e.printstacktrace (); } }} @Overrideprotected voidOnPause () {Method onPause= Mactivitylifecirclemethods.get ("OnPause"); if(onpause!=NULL){ Try{Onpause.invoke (mremoteactivity,Newobject[]{})}Catch(Exception e) {e.printstacktrace (); } } Super. OnPause ();}
Interface mode
Public Interface dlplugin{ publicvoid onStart (); Public void Onrestart (); Public void Onresume (); Public void onPause (); Public void onStop (); Public void OnDestroy (); ...}
Called in Agent Actvitiy
... @Override protected void OnStart () { mremoteactivity.onstart (); Super . OnStart ();} @Overrideprotectedvoid Onrestart () { mremoteactivity.onrestart (); Super . Onrestart ();} @Overrideprotectedvoid Onresume () { mremoteactivity.onresume (); Super . Onresume ();}
Mremoteactivity is the realization of dlplugin
No7:
Management of plugin ClassLoader
Public classDlclassloaderextendsdexclassloader{Private Static FinalString TAG = "Dlclassloader"; Private Static FinalHashmap<string,dlclassloader> mpluginclassloaders =NewHashmap<string,dlclassloader>(); protectedDlclassloader (String dexpath,string optimizeddirectory,string librarypath,classloader parent) {Super(dexpath,optimizeddirectory,librarypath,parent); } Public Staticdlclassloader getclassloader (String dexpath,context context,classloader parentloader) {Dlclassloader dLassLoad ER=Mpluginclassloaders.get (Dexpath); if(Dlassloader! =NULL){ returnDlclassloader; } File Dexoutputdir= Context.getdir ("dex", context.mode_private); FinalString Dexoutputpath =Dexoutputdir.getabsolutepath (); Dlclassloader=NewDlclassloader (Dexpath,dexoutputpath,NULL, Parentloader); Mpluginclassloaders.put (Dexpath,dlclassloader); returnDlclassloader; }}
By storing the ClassLoader of different plug-ins in a single HashMap , you can ensure that classes in different plugins do not interfere with each other.
Android Dynamic loading technology (plug-in technology)