Android game source code collection (mainly Andengine and LIBGDX)

Source: Internet
Author: User
Tags libgdx

Recently on the network to see a Netizen complained that Android game source code can not find, so the younger brother collected some andengine and LIBGDX game source code, in order to eclipseproject the form of the configuration of the environment, and then issued ( an engine suspicion.)。

Although these games, mainly consists of the source code developed by LIBGDX and Andengine. But in fact, can calculate the game, open source, there is some value of the Android game source code, the younger brother will be collected (for example, replicaisland useless whatever engine, code has value, so this time also put in), will be in the blog one by one given.

Just, there are two types of games not included, one is the game source code although at first glance is more complex, but the actual content is less than the amount of the basic is an empty shell. For example http://code.google.com/p/andors-trail/this open source game project (RPG Class), the picture is very many, the configuration file is also very many, but the valuable game code basically is 0 (pure uses the Android component to spell out, really not the younger brother spits the trough, The performance is too weird ... ), it is not put in this. Second, the game is very good, but a lot of use of Android unique API, resulting in the source code part of the value of no reference (or, this kind of game based entirely on the Android API, does not embody whatever algorithm. Just call the Android API, you might as well look directly at the Android API Demo sample ... ) is not the same.

1 (Microsoft space Download): https://skydrive.live.com/redir.aspx?cid=d65865a009d422e9&resid=D65865A009D422E9!105&parid= d65865a009d422e9!103

2 (csdn download):http://download.csdn.net/detail/cping1982/4225620

Here's some of the game when Project executes:




Once the hair is not finished, this time first on these, and then have the opportunity to continue.

Ps:

Since Android is the version number, you should also be aware that you have downloaded the Android version number used by the detailed project when using Project projects. For example, you just installed Android 4.0, but the game source code is set to 2.2, then once you set the project to use Android4.0 or download 2.2, the project is absolutely unable to execute, regardless of whether the source code can be 4.0 compatible (the key factor is that the Eclipse plugin can only find the corresponding version number of the project set, and do not actively down Compatible with anything).

Say this is also part of the people (commonly known as: small white), why download a large number of Android source code from the network, but it is called the main reason for the inability to use one.

Android game source code collection (mainly Andengine and LIBGDX)

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