Nonsense not much said, directly to everyone code.
The specific code looks like this:
Package com.droidhen.game.layout;
Import Android.content.Context;
Import Android.graphics.Bitmap;
Import Android.graphics.Bitmap.Config;
Import Android.graphics.Canvas;
Import Android.graphics.Paint;
Import Android.graphics.PaintFlagsDrawFilter;
Import Android.graphics.Rect;
Import Android.widget.ImageView; public class Rotateimageview extends ImageView {/** rotation angle **/private float _degree;/** Rotary Center **/Private float _x; private fl
Oat _y;
/** background and foreground resources * * Private Bitmap _bgres, _fgres;
/** Digital Picture Resources * * Private Bitmap _nums;
Private Bitmap _buffer;
Private Canvas _canvas;
private int start =;
private int UNITX =; Public Rotateimageview {Super (context); _degree = f; _x =; _y =; _nums = Bitmapfactory.decoderesource (
Getresources (), r.drawable.level_num); public void Setresids (int bgresid, int fgresid) {_bgres = Bitmapfactory.decoderesource (Getresources (), bgresid); _fgRes
= Bitmapfactory.decoderesource (Getresources (), fgresid); public void Setlevel (int level) {String _lEvel = string.valueof (level);
_buffer = Bitmap.createbitmap (_level.length () * (_nums.getwidth ()/), _nums.getheight (), config.argb_);
UNITX = _nums.getwidth ()/;
_canvas = new canvas (_buffer); for (int i =; I <= _level.length ()-; i++) {Rect src = new Rect ((_level.charat (i)-") *unitx, (_level.charat (i)-" "
+) *unitx, _nums.getheight ());
Rect DST = new Rect (I*UNITX,, (i +) *UNITX, _nums.getheight ());
_canvas.drawbitmap (_nums, SRC, DST, null);
} public void Setlevel (int level, int resid) {_nums = Bitmapfactory.decoderesource (Getresources (), resid);
String _level = string.valueof (level);
_buffer = Bitmap.createbitmap (_level.length () * (_nums.getwidth ()/), _nums.getheight (), config.argb_);
UNITX = _nums.getwidth ()/;
_canvas = new canvas (_buffer); for (int i =; I <= _level.length ()-; i++) {Rect src = new Rect ((_level.charat (i)-") *unitx, (_level.charat (i)-" "
+) *unitx, _nums.getheight ());
Rect DST = new Rect (I*UNITX,, (i +) *UNITX, _nums.getheight ()); _canvas.drawbitmap (_Nums, SRC, DST, null); } public void Setdegree (float degree) {_degree = degree;} public void Setdegree (float degree, float x, float y) {_deg
ree = degree;
_x = x;
_y = y; public float Getdegree () {return _degree.} public Float Getrotatex () {return _x.} public float Getrotatey ()
_y; @Override public void Draw (Canvas Canvas) {canvas.save (); Canvas.setdrawfilter (New Paintflagsdrawfilter (, paint.anti_ Alias_flag|
Paint.filter_bitmap_flag));
Canvas.rotate (_degree, _x, _y);
Canvas.drawbitmap (_bgres,,, NULL);
Canvas.drawbitmap (_fgres,,, NULL);
Canvas.drawbitmap (_buffer, (_bgres.getwidth ()-_buffer.getwidth ())/F, NULL);
Canvas.restore (); }
}
The above code is all about the Android Rotateimageview rotatable ImageView, and hopefully it will help.